Materialist: Physically Based Editing Using Single-Image Inverse Rendering

Abstract Achieving physically consistent image editing remains a significant challenge in computer vision. Existing image editing methods typically rely on neural networks, which struggle to accurately handle shadows and refractions. Conversely, physics-based inverse rendering often requires multi-view optimization, limiting its practicality in single-image scenarios. In this paper, we propose Materialist , a neural-initialized physically based rendering pipeline for single-image inverse rendering. Unlike previous hybrid methods that use physics to guide neural generation, our method leverages neural networks to predict initial material properties, which are then rigorously optimized via progressive differentiable rendering. Our approach enables a range of applications, including material editing, object insertion, and relighting, while also introducing an effective method for editing material transparency via ray-traced refraction without requiring full scene geometry. Furthermore, our envmap estimation method also achieves competitive performance, further enhancing the accuracy of image editing task. Experiments demonstrate strong performance across synthetic and real-world datasets, excelling even on challenging out-of-domain images.

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Publication Details

Journal
International Journal of Computer Vision
Published
2026-05-12
DOI
https://doi.org/10.1007/s11263-026-02833-z
Primary Topic
Computer Graphics and Visualization Techniques
Type
preprint
Field-Weighted Citation Impact
0.00

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preprint

Materialist: Physically Based Editing Using Single-Image Inverse Rendering

Lezhong Wang, Ruiqi Cui, Thomson TG, Duc Minh Tran
International Journal of Computer Vision
Computer Graphics and Visualization Techniques
preprint

Materialist: Physically Based Editing Using Single-Image Inverse Rendering

Lezhong Wang, Ruiqi Cui, Thomson TG, Duc Minh Tran
preprint en

Abstract

Abstract Achieving physically consistent image editing remains a significant challenge in computer vision. Existing image editing methods typically rely on neural networks, which struggle to accurately handle shadows and refractions. Conversely, physics-based inverse rendering often requires multi-view optimization, limiting its practicality in single-image scenarios. In this paper, we propose Materialist , a neural-initialized physically based rendering pipeline for single-image inverse rendering. Unlike previous hybrid methods that use physics to guide neural generation, our method leverages neural networks to predict initial material properties, which are then rigorously optimized via progressive differentiable rendering. Our approach enables a range of applications, including material editing, object insertion, and relighting, while also introducing an effective method for editing material transparency via ray-traced refraction without requiring full scene geometry. Furthermore, our envmap estimation method also achieves competitive performance, further enhancing the accuracy of image editing task. Experiments demonstrate strong performance across synthetic and real-world datasets, excelling even on challenging out-of-domain images.

International Journal of Computer VisionVol. 134(6)
Centre National de la Recherche Scientifique (FR), Institut de Recherche en Informatique et Systèmes Aléatoires (FR), University of California San Diego (US), Université de Rennes (FR), Technical University of Denmark (DK)
Innovationsfonden, Danmarks Tekniske Universitet, H2020 Marie Skłodowska-Curie Actions
Openalex Percentile: Top 98%
Computer Graphics and Visualization Techniques
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Materialist: Physically Based Editing Using Single-Image Inverse Rendering — Lezhong Wang, Ruiqi Cui, et al. · International Journal of Computer Vision (2026) | TGRS Research Map | TGRS