Ontwikkeling van ondersteuning met virtual reality in de verslavingsbehandeling van cliënten met een LVB
Development of virtual reality support in addiction treatment for patients with mild intellectual disabilities: A cognitive-behavioral perspective This article discusses the development of virtual reality (VR) in the treatment of addictive disorders (ADs) using cognitive behavioral therapy (CBT), specifically for individuals with mild to borderline intellectual disability. CBT is a widely used and effective intervention for ADs. VR offers experiential and safe learning environments in which the intensity of (virtual) AD-related stimuli can be tailored to the individual. This enables personalized and repetitive practice of high-risk situations. VR-CBT seems particularly relevant for people with practical learning needs. The therapist, as observer and/or actor in VR, gains valuable insights into the client's functioning, effects of exposure to virtual high-risk situations, and skills in applying self-control techniques. Although VR-CBT appears promising for ADtreatment, numerous scientific, practical, and professionalization challenges must be addressed before this innovative treatment can be widely implemented. These include linking learning objectives to VR tasks, timing within TAU, dose/dosage, intervention fine-tuning, and training for therapists.
Authors
- Simon Langener (ORCID: https://orcid.org/0000-0002-8219-7294)
- Meike Berkhoff
- Joanne VanDerNagel (ORCID: https://orcid.org/0000-0002-7641-9890)
- Yvonne H. A. Bouman (ORCID: https://orcid.org/0000-0001-5201-025X)
- Robert Didden (ORCID: https://orcid.org/0000-0001-5009-4269)
- Steven R. Murray (ORCID: https://orcid.org/0000-0001-5779-1497)
Publication Details
- Journal
- Gedragstherapie.
- Published
- 2024-12-01
- DOI
- https://doi.org/10.5553/tg/016774542024057004009
- Citations
- 2
- Primary Topic
- Simulation-Based Education in Healthcare
- Type
- article
- Field-Weighted Citation Impact
- 0.65