Towards an Experience-Based Aesthetics of Virtual Reality: A Case Study on Fear

When developing an aesthetics of VR, it is essential that it remains anchored to concrete objects and actual users’ inclinations and practices. This article provides an example of an “experience-based” aesthetics of VR, presenting the results of a pilot empirical study on fear in VR and discussing it in aesthetic terms. More in particular, the article ventures into two important debates in the field: that around the “paradox of fiction”, and that concerning aesthetic distance. By doing so, the article highlights the fruitfulness of investigating a difficult object like VR, which eludes standard conceptualizations from image and media theory. At the same time, it illustrates how developing a specific aesthetics of VR can contribute in turn to indicate new pathways into long-standing issues in aesthetics as a whole.

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Itinera
Published
2024-12-31
DOI
https://doi.org/10.54103/2039-9251/27836
Primary Topic
Aesthetic Perception and Analysis
Type
article
Field-Weighted Citation Impact
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article

Towards an Experience-Based Aesthetics of Virtual Reality: A Case Study on Fear

Federica Cavaletti
Itinera
Aesthetic Perception and Analysis
article

Towards an Experience-Based Aesthetics of Virtual Reality: A Case Study on Fear

Federica Cavaletti
article en

Abstract

When developing an aesthetics of VR, it is essential that it remains anchored to concrete objects and actual users’ inclinations and practices. This article provides an example of an “experience-based” aesthetics of VR, presenting the results of a pilot empirical study on fear in VR and discussing it in aesthetic terms. More in particular, the article ventures into two important debates in the field: that around the “paradox of fiction”, and that concerning aesthetic distance. By doing so, the article highlights the fruitfulness of investigating a difficult object like VR, which eludes standard conceptualizations from image and media theory. At the same time, it illustrates how developing a specific aesthetics of VR can contribute in turn to indicate new pathways into long-standing issues in aesthetics as a whole.

Itinera(28)
University of Milan (IT)
Reduced inequalities
Openalex Percentile: Top 74%
Aesthetic Perception and Analysis
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