The Effectiveness of an Innovative Mobile Application in Self-Regulation and Metacognitive Awareness Among Eighth Grade Students in the Sultanate of Oman

The study aimed to evaluate the effectiveness of a gamified mobile application in enhancing self-regulation and metacognitive awareness among eighth-grade students in Oman during the COVID-19 pandemic. Using a quasi-experimental design, the study involved 63 students, divided into an experimental group (33 students) and a control group (30 students), with pre- and post-tests conducted. The researchers designed an innovative mobile application based on the gamification approach, which focuses on providing students with scientific concepts in various fields of science, and which was called (Dr.Electron). The self-regulation and metacognitive awareness scales used had reliability coefficients of (0.91) and (0.95), respectively. Results indicated significant improvements in the experimental group for both self-regulation and metacognitive awareness compared to the control group. However, no significant interaction between teaching method and gender was found for self-regulation, while a significant interaction was observed for metacognitive awareness. The study recommends the use of gamified educational apps to enhance student engagement, especially during crises like the COVID-19 pandemic.

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Journal
مجلة المناهج وطرق التدريس
Published
2024-12-30
DOI
https://doi.org/10.26389/ajsrp.n120824
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00

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article

The Effectiveness of an Innovative Mobile Application in Self-Regulation and Metacognitive Awareness Among Eighth Grade Students in the Sultanate of Oman

Sulaiman M. Al‐Balushi, Huda Ali Said Al-Hosni, Asmaa Hamed Al-Salmi, Zahra Saif Al-Shukaili
مجلة المناهج وطرق التدريس
Impact of Technology on Adolescents
article

The Effectiveness of an Innovative Mobile Application in Self-Regulation and Metacognitive Awareness Among Eighth Grade Students in the Sultanate of Oman

Sulaiman M. Al‐Balushi, Huda Ali Said Al-Hosni, Asmaa Hamed Al-Salmi, Zahra Saif Al-Shukaili
article en

Abstract

The study aimed to evaluate the effectiveness of a gamified mobile application in enhancing self-regulation and metacognitive awareness among eighth-grade students in Oman during the COVID-19 pandemic. Using a quasi-experimental design, the study involved 63 students, divided into an experimental group (33 students) and a control group (30 students), with pre- and post-tests conducted. The researchers designed an innovative mobile application based on the gamification approach, which focuses on providing students with scientific concepts in various fields of science, and which was called (Dr.Electron). The self-regulation and metacognitive awareness scales used had reliability coefficients of (0.91) and (0.95), respectively. Results indicated significant improvements in the experimental group for both self-regulation and metacognitive awareness compared to the control group. However, no significant interaction between teaching method and gender was found for self-regulation, while a significant interaction was observed for metacognitive awareness. The study recommends the use of gamified educational apps to enhance student engagement, especially during crises like the COVID-19 pandemic.

مجلة المناهج وطرق التدريسVol. 3(12)
Ministry of Higher Education (MY), Shaqra University (SA), Ministry of Health (UA), Sultan Qaboos University (OM)
Ministère de l'Education Nationale, de l'Enseignement Superieur et de la Recherche
Good health and well-being
Openalex Percentile: Top 59%
Impact of Technology on Adolescents
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