Virtual Coach Platform for Rehabilitation - Platform Overview and Its Assessment
Falls among older adults, especially those with complex comorbidities like cognitive impairment, present a considerable challenge in rehabilitation settings. Conventional treatment approaches often fall short in addressing these multifaceted needs, underscoring the demand for comprehensive, individualized rehabilitation solutions. Augmented Reality (AR) technologies are emerging as promising tools to meet these challenges, offering tailored interventions that respond to each patient's unique requirements. AR-based systems facilitate immersive and interactive rehabilitation, enabling patients to engage in activities that support both physical and cognitive health. Additionally, AR allows healthcare providers to offer real-time, remote support, expanding access to care for underserved populations. This paper introduces the Virtual Coach Platform, an AR-based rehabilitation system designed to address both the physical and cognitive needs of patients. The platform comprises an AR headset, which projects a 3D virtual coach, and an Android-based software application that integrates physical exercises, cognitive games, and exergames. By examining the challenges and advantages of this system, we highlight how the Virtual Coach Platform can foster greater patient adherence and engagement.
Authors
- Nenad Filipović (ORCID: https://orcid.org/0000-0001-9964-5615)
- Aleksandra Vulović (ORCID: https://orcid.org/0000-0002-6726-3134)
- Đorđe Ilić
- Filip Filipović (ORCID: https://orcid.org/0000-0003-3329-2006)
Institutions
- University of Kragujevac (RS)
Publication Details
- Published
- 2024-11-27
- DOI
- https://doi.org/10.1109/bibe63649.2024.10820470
- Primary Topic
- Sports Science and Education
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- European Commission