Die-Cast: A Tech-Invested Immersive Performance Company for Tech-Enabled Audiences

This article presents an interview with two of the creative talents behind Die-Cast, an immersive performance company based in Philadelphia, PA, USA, conducted by the IEEE CG&A Art on Graphics department via a Zoom video conference on 12 August 2024. The interview provides details about Die-Cast's artistic process and how they support a company manifesto of always meeting audiences where they want and need to be met, which includes both providing access in cyberspace as well as live performances in physical spaces. Since their stories are often larger than can be contained by a typical performance runtime, a novel characteristic of their live performance work is that audience members get to choose what to engage in or delegate that decision to provided tech support that then chooses the path to follow. Analogies regarding visualization approaches to complex phenomena exploration are implicit in discussion.

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Publication Details

Journal
IEEE Computer Graphics and Applications
Published
2024-11-01
DOI
https://doi.org/10.1109/mcg.2024.3460888
Primary Topic
Cultural Industries and Urban Development
Type
article
Field-Weighted Citation Impact
0.00
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article

Die-Cast: A Tech-Invested Immersive Performance Company for Tech-Enabled Audiences

Francesca Samsel, Bruce Campbell, Brenna Geffers, Anthony Crosby
1 links
IEEE Computer Graphics and Applications
Cultural Industries and Urban Development
article

Die-Cast: A Tech-Invested Immersive Performance Company for Tech-Enabled Audiences

Francesca Samsel, Bruce Campbell, Brenna Geffers, Anthony Crosby
article en

Abstract

This article presents an interview with two of the creative talents behind Die-Cast, an immersive performance company based in Philadelphia, PA, USA, conducted by the IEEE CG&A Art on Graphics department via a Zoom video conference on 12 August 2024. The interview provides details about Die-Cast's artistic process and how they support a company manifesto of always meeting audiences where they want and need to be met, which includes both providing access in cyberspace as well as live performances in physical spaces. Since their stories are often larger than can be contained by a typical performance runtime, a novel characteristic of their live performance work is that audience members get to choose what to engage in or delegate that decision to provided tech support that then chooses the path to follow. Analogies regarding visualization approaches to complex phenomena exploration are implicit in discussion.

IEEE Computer Graphics and ApplicationsVol. 44(6)
Rhode Island School of Design (US), Providence College (US), The University of Texas at Austin (US)
Openalex Percentile: Top 56%
Cultural Industries and Urban Development
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