STEAM Education: The Claim for Socially Innovative Practices

This paper examines the potential of STEAM (Science, Technology, Engineering, Arts, Mathematics) education as a socially innovative approach to making STEM education more inclusive and creativity-driven. Traditional STEM (Science, Technology, Engineering, Mathematics) education is essential for global innovation but often reinforces societal inequities. The EU-funded Road-STEAMer project aims to integrate creative approaches into STEM, fostering a skill set that combines technical and creative capabilities. This study investigates STEAM’s potential to address the skill gaps and inclusivity issues in STEM education, aiming to guide educational policies toward a more diverse and capable workforce. Employing a four-step framework for transformative social innovation the study assesses current STEM limitations and presents findings from the DO IT programme, a European initiative for youth social innovation through hands-on learning. Creativity and self-efficacy changes in students were measured via pre-and post-tests. Findings show that DO IT participants, especially older students and females in structured settings, significantly improved creativity and self-efficacy. These gains highlight STEAM’s capacity to develop both technical and creative skills, making education more inclusive. Our results show that STEAM education holds promise for addressing educational gaps and workforce needs. Recommendations emphasise policy support for STEAM integration, educator training, and inclusive frameworks to prepare students for future societal challenges.

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Publication Details

Journal
Creativity and Educational Innovation Review
Published
2024-12-27
DOI
https://doi.org/10.7203/creativity.8.29743
Citations
1
Primary Topic
Technology Assessment and Management
Type
article
Field-Weighted Citation Impact
0.36

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article

STEAM Education: The Claim for Socially Innovative Practices

Claudia Fabian, Lucy Yeomans, Elisabeth Unterfrauner, Annalisa Addis
1 citations
Creativity and Educational Innovation Review
Technology Assessment and Management
0.36
article

STEAM Education: The Claim for Socially Innovative Practices

Claudia Fabian, Lucy Yeomans, Elisabeth Unterfrauner, Annalisa Addis
article en
1 citations

Abstract

This paper examines the potential of STEAM (Science, Technology, Engineering, Arts, Mathematics) education as a socially innovative approach to making STEM education more inclusive and creativity-driven. Traditional STEM (Science, Technology, Engineering, Mathematics) education is essential for global innovation but often reinforces societal inequities. The EU-funded Road-STEAMer project aims to integrate creative approaches into STEM, fostering a skill set that combines technical and creative capabilities. This study investigates STEAM’s potential to address the skill gaps and inclusivity issues in STEM education, aiming to guide educational policies toward a more diverse and capable workforce. Employing a four-step framework for transformative social innovation the study assesses current STEM limitations and presents findings from the DO IT programme, a European initiative for youth social innovation through hands-on learning. Creativity and self-efficacy changes in students were measured via pre-and post-tests. Findings show that DO IT participants, especially older students and females in structured settings, significantly improved creativity and self-efficacy. These gains highlight STEAM’s capacity to develop both technical and creative skills, making education more inclusive. Our results show that STEAM education holds promise for addressing educational gaps and workforce needs. Recommendations emphasise policy support for STEAM integration, educator training, and inclusive frameworks to prepare students for future societal challenges.

Creativity and Educational Innovation Review(8)
University of Exeter (GB), Council on Competitiveness (US)
Sveučilište u Zagrebu, University of Exeter, European Commission, Lappeenranta University of Technology, China Scholarship Council, HORIZON EUROPE Framework Programme
Openalex Percentile: Top 36%
Technology Assessment and Management
0.36
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