Gamification as a modern technology aimed at improving general education
In accordance with the Federal State Educational Standard, the modern educational process is focused not only on mastering the curriculum (subject-specific universal educational actions (hereinafter referred to as UDS)), but also on achieving personal and meta-subject UDS (regulatory, cognitive, communicative). An analysis of the scientific literature indicates that gamification technology is an effective means of forming a UUD in students. The author of the article characterizes this educational technology and proves that the popularity of gamification in the digital world among teenagers and young people is constantly growing. The practical use of this method in studying the social studies course by high school students shows that it not only provides the student with the opportunity to gain knowledge, but also forms the need to obtain this knowledge independently, contributes to the development of socially significant values, personal culture and one’s own “I”.
Authors
- Yuri A. Govenko
Publication Details
- Journal
- Vestnik of North-Ossetian State University
- Published
- 2024-12-25
- DOI
- https://doi.org/10.29025/1994-7720-2024-4-138-143
- Primary Topic
- Educational Innovations and Challenges
- Type
- article
- Field-Weighted Citation Impact
- 0.00