El Visual thinking animado en la divulgación académica: ODS y STEAM

We are at a time when sustainability is present in many forums to make it our way of being and being in the world. At the university level, the Sustainable Development Goals (SDGs) of the 2030 agenda, have a high interest and even they are the focus of some of the actions carried out in their various training itineraries, research and transfer actions, among others. In this essay we propose the process followed in the generation of an audiovisual production through the animated visual thinking technique. With this production, through a documentary, reflective and creative method, the aim is to enable the dissemination of the nature of five of the SDGs and the synergies that hapen between these objectives and the STEAM educational approach. Finally, animated visual thinking turns out to be a stimulating tool that allows academic dissemination in general, within any context and aimed at any audience, particularly at the university audience.

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Publication Details

Journal
Tercio Creciente
Published
2025-01-01
DOI
https://doi.org/10.17561/rtc.27.8741
Primary Topic
Advertising and Communication Studies
Type
article
Field-Weighted Citation Impact
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article

El Visual thinking animado en la divulgación académica: ODS y STEAM

Laura de Miguel Álvarez, Silvia Nuere Menéndez-Pidal
Tercio Creciente
Advertising and Communication Studies
article

El Visual thinking animado en la divulgación académica: ODS y STEAM

Laura de Miguel Álvarez, Silvia Nuere Menéndez-Pidal
article en

Abstract

We are at a time when sustainability is present in many forums to make it our way of being and being in the world. At the university level, the Sustainable Development Goals (SDGs) of the 2030 agenda, have a high interest and even they are the focus of some of the actions carried out in their various training itineraries, research and transfer actions, among others. In this essay we propose the process followed in the generation of an audiovisual production through the animated visual thinking technique. With this production, through a documentary, reflective and creative method, the aim is to enable the dissemination of the nature of five of the SDGs and the synergies that hapen between these objectives and the STEAM educational approach. Finally, animated visual thinking turns out to be a stimulating tool that allows academic dissemination in general, within any context and aimed at any audience, particularly at the university audience.

Tercio Creciente(27)
Universidad Complutense de Madrid (ES), Universidad Politécnica de Madrid (ES)
Openalex Percentile: Top 100%
Advertising and Communication Studies
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El Visual thinking animado en la divulgación académica: ODS y STEAM — Laura de Miguel Álvarez, Silvia Nuere Menéndez-Pidal · Tercio Creciente (2025) | TGRS Research Map | TGRS