INTERACTIVE 3D RECONSTRUCTION AND DLT CAMERA CALIBRATION: A MANUAL REGISTRATION APPROACH

Background: This paper presents a straightforward and intuitive method for interactive 3D reconstruction and Direct Linear Transformation (DLT) camera calibration using a single image of a structured scene with known object dimensions. The method relies on manual registration of pairs of points on both the image and the terrain, allowing for precise alignment and calibration. Aim: By utilizing this method, users can easily reconstruct 3D scenes and calibrate cameras without the need for complex algorithms or extensive computational resources. Our approach offers a user-friendly solution for 3D reconstruction and camera calibration, making it accessible to a wider audience and applicable in a range of fields such as computer vision, augmented reality, and virtual reality. Methods: This work primarily focuses on the determination of the projection matrix, which plays a crucial role in mapping 3D points onto a 2D image plane. The projection matrix encapsulates both the intrinsic parameters of the camera (such as focal length and optical center) and the extrinsic parameters (such as camera position and orientation in the world coordinate system). By accurately determining the projection matrix, we can effectively project 3D points onto the 2D image plane, enabling tasks like 3D reconstruction, camera localization, and augmented reality applications. Results: We present experimental results obtained from testing the method on an image of a known object, demonstrating its effectiveness and accuracy in producing realistic 3D reconstructions. Discussion: The method's reliance on manual registration of point pairs allows for precise alignment and calibration without the need for complex algorithms or extensive computational resources. This user-friendly approach makes 3D reconstruction and camera calibration accessible to a wider audience and applicable in various fields. Conclusions: Overall, our approach offers a practical and accessible solution for 3D reconstruction and camera calibration, expanding the potential applications in computer vision, augmented reality, and virtual reality.

Authors

Publication Details

Journal
SOUTHERN JOURNAL OF SCIENCES
Published
2024-12-29
DOI
https://doi.org/10.48141/2764-5959.01.v32.n38.2024_isaac_pgs_1_10.pdf
Primary Topic
Optical measurement and interference techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

INTERACTIVE 3D RECONSTRUCTION AND DLT CAMERA CALIBRATION: A MANUAL REGISTRATION APPROACH

E. Fernandes, Henrique Gonzaga, Isaac Newton Lima da Silva
SOUTHERN JOURNAL OF SCIENCES
Optical measurement and interference techniques
article

INTERACTIVE 3D RECONSTRUCTION AND DLT CAMERA CALIBRATION: A MANUAL REGISTRATION APPROACH

E. Fernandes, Henrique Gonzaga, Isaac Newton Lima da Silva
article en

Abstract

Background: This paper presents a straightforward and intuitive method for interactive 3D reconstruction and Direct Linear Transformation (DLT) camera calibration using a single image of a structured scene with known object dimensions. The method relies on manual registration of pairs of points on both the image and the terrain, allowing for precise alignment and calibration. Aim: By utilizing this method, users can easily reconstruct 3D scenes and calibrate cameras without the need for complex algorithms or extensive computational resources. Our approach offers a user-friendly solution for 3D reconstruction and camera calibration, making it accessible to a wider audience and applicable in a range of fields such as computer vision, augmented reality, and virtual reality. Methods: This work primarily focuses on the determination of the projection matrix, which plays a crucial role in mapping 3D points onto a 2D image plane. The projection matrix encapsulates both the intrinsic parameters of the camera (such as focal length and optical center) and the extrinsic parameters (such as camera position and orientation in the world coordinate system). By accurately determining the projection matrix, we can effectively project 3D points onto the 2D image plane, enabling tasks like 3D reconstruction, camera localization, and augmented reality applications. Results: We present experimental results obtained from testing the method on an image of a known object, demonstrating its effectiveness and accuracy in producing realistic 3D reconstructions. Discussion: The method's reliance on manual registration of point pairs allows for precise alignment and calibration without the need for complex algorithms or extensive computational resources. This user-friendly approach makes 3D reconstruction and camera calibration accessible to a wider audience and applicable in various fields. Conclusions: Overall, our approach offers a practical and accessible solution for 3D reconstruction and camera calibration, expanding the potential applications in computer vision, augmented reality, and virtual reality.

SOUTHERN JOURNAL OF SCIENCESVol. 32(38)
Openalex Percentile: Top 75%
Optical measurement and interference techniques
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INTERACTIVE 3D RECONSTRUCTION AND DLT CAMERA CALIBRATION: A MANUAL REGISTRATION APPROACH — E. Fernandes, Henrique Gonzaga, et al. · SOUTHERN JOURNAL OF SCIENCES (2024) | TGRS Research Map | TGRS