Development of Interactive Digital Modules to Increase Knowledge of 3-Dimensional Fine Art Creation Material

Cultural arts subject matter on the creation of 3-dimensional applied art works uses a general summary of the material without adjusting the needs of students and integrating technological developments. Students of class XII-E at SMA Negeri 1 Tumpang experience problems in un-derstanding the knowledge material of the creation of 3-dimensional works of art. The solution that can improve students' understanding of the material is the development of flipbook-based interactive digital modules. This research aims to analyze the needs, develop more innovative and interesting digital modules, describe the results of the analysis of the effectiveness of inter-active digital modules in cultural arts subjects on the material of creating 3-dimensional applied fine art works in class XII-E at SMA Negeri 1 Tumpang. The method used in this research is using R&D (Research and Development) with the 4D model by Thiagarajan with 4 stages namely Define (defining), Design (planning), Development (development), and Dissemi-nate (dissemination). The results showed that students need more interactive media. The results of the material and media expert validation trials scored 96% and 90% with very valid criteria. The results of the practicality test of the flipbook-based interactive digital module are feasible to use with 93% module practicality test results with very feasible criteria, and the effectiveness test gets 0.78 if adjusted to the N-Gain Score obtaining high category effective criteria. The criteria obtained indicate that the use of interactive digital modules helps students understand the mate-rial for creating 3-dimensional applied art works very effectively in the learning process.

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Publication Details

Journal
IJESS International Journal of Education and Social Science
Published
2024-10-31
DOI
https://doi.org/10.56371/ijess.v5i2.341
Primary Topic
Augmented Reality Applications
Type
article
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article

Development of Interactive Digital Modules to Increase Knowledge of 3-Dimensional Fine Art Creation Material

Abdul Rahman Prasetyo, Rifka Komala Syabila
IJESS International Journal of Education and Social Science
Augmented Reality Applications
article

Development of Interactive Digital Modules to Increase Knowledge of 3-Dimensional Fine Art Creation Material

Abdul Rahman Prasetyo, Rifka Komala Syabila
article en

Abstract

Cultural arts subject matter on the creation of 3-dimensional applied art works uses a general summary of the material without adjusting the needs of students and integrating technological developments. Students of class XII-E at SMA Negeri 1 Tumpang experience problems in un-derstanding the knowledge material of the creation of 3-dimensional works of art. The solution that can improve students' understanding of the material is the development of flipbook-based interactive digital modules. This research aims to analyze the needs, develop more innovative and interesting digital modules, describe the results of the analysis of the effectiveness of inter-active digital modules in cultural arts subjects on the material of creating 3-dimensional applied fine art works in class XII-E at SMA Negeri 1 Tumpang. The method used in this research is using R&D (Research and Development) with the 4D model by Thiagarajan with 4 stages namely Define (defining), Design (planning), Development (development), and Dissemi-nate (dissemination). The results showed that students need more interactive media. The results of the material and media expert validation trials scored 96% and 90% with very valid criteria. The results of the practicality test of the flipbook-based interactive digital module are feasible to use with 93% module practicality test results with very feasible criteria, and the effectiveness test gets 0.78 if adjusted to the N-Gain Score obtaining high category effective criteria. The criteria obtained indicate that the use of interactive digital modules helps students understand the mate-rial for creating 3-dimensional applied art works very effectively in the learning process.

IJESS International Journal of Education and Social ScienceVol. 5(2)
State University of Malang (ID)
Openalex Percentile: Top 75%
Augmented Reality Applications
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