CAN AI RESIGN AT THE RIGHT TIME IN A GAME OF SHOGI?

This study introduces an innovative resignation mechanism to enhance shogi AI’s decision-making by identifying the optimal moment to resign. Through 300 self-play games per skill level, data on game length and branching factor were collected and analysed using game refinement theory and motion in mind techniques. The resignation threshold, defined as the maximum score of the losing player’s advantageous position plus a small value, prompts AI resignation when further alteration of the game’s outcome is improbable. Results indicate that implementing this mechanism significantly reduces game length compared with AI without it, bringing AI performance closer to human-level proficiency. Specifically, the average game length at skill level 20 decreased from 165.66 to 110 moves, while at skill levels 15, 10, and 5, the lengths reduced from 141.18, 133.97, and 121.17 to 112, 116, and 121 moves, respectively. Notably, gameplay speed, measured as the number of moves per unit time, also increased significantly after applying the resignation mechanism. Before its application, speed decreased with higher AI ability; however, post-application, speed increased with AI ability, underscoring the mechanism’s effectiveness in accelerating gameplay. The primary objective of this research is to enhance shogi AI’s decisionmaking capabilities, thus improving overall performance. By integrating the resignation mechanism, reliable data can be obtained for comparison with human players, contributing to advancements in game theory. In conclusion, introducing a resignation mechanism in shogi AI leads to smarter decisionmaking and more efficient gameplay. The findings of this study highlight the potential for improving AI performance in various board games and offer valuable insights into both AI decision-making processes and human gameplay strategies.

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Publication Details

Journal
Journal of Mathematical Sciences and Informatics
Published
2024-12-31
DOI
https://doi.org/10.46754/jmsi.2024.12.007
Primary Topic
Teaching and Learning Programming
Type
article
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article

CAN AI RESIGN AT THE RIGHT TIME IN A GAME OF SHOGI?

Steven C. Pan, Hiroyuki Ida
Journal of Mathematical Sciences and Informatics
Teaching and Learning Programming
article

CAN AI RESIGN AT THE RIGHT TIME IN A GAME OF SHOGI?

Steven C. Pan, Hiroyuki Ida
article en

Abstract

This study introduces an innovative resignation mechanism to enhance shogi AI’s decision-making by identifying the optimal moment to resign. Through 300 self-play games per skill level, data on game length and branching factor were collected and analysed using game refinement theory and motion in mind techniques. The resignation threshold, defined as the maximum score of the losing player’s advantageous position plus a small value, prompts AI resignation when further alteration of the game’s outcome is improbable. Results indicate that implementing this mechanism significantly reduces game length compared with AI without it, bringing AI performance closer to human-level proficiency. Specifically, the average game length at skill level 20 decreased from 165.66 to 110 moves, while at skill levels 15, 10, and 5, the lengths reduced from 141.18, 133.97, and 121.17 to 112, 116, and 121 moves, respectively. Notably, gameplay speed, measured as the number of moves per unit time, also increased significantly after applying the resignation mechanism. Before its application, speed decreased with higher AI ability; however, post-application, speed increased with AI ability, underscoring the mechanism’s effectiveness in accelerating gameplay. The primary objective of this research is to enhance shogi AI’s decisionmaking capabilities, thus improving overall performance. By integrating the resignation mechanism, reliable data can be obtained for comparison with human players, contributing to advancements in game theory. In conclusion, introducing a resignation mechanism in shogi AI leads to smarter decisionmaking and more efficient gameplay. The findings of this study highlight the potential for improving AI performance in various board games and offer valuable insights into both AI decision-making processes and human gameplay strategies.

Journal of Mathematical Sciences and InformaticsVol. 4(3)
Japan Advanced Institute of Science and Technology (JP)
Peace, Justice and strong institutions
Openalex Percentile: Top 73%
Teaching and Learning Programming
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CAN AI RESIGN AT THE RIGHT TIME IN A GAME OF SHOGI? — Steven C. Pan, Hiroyuki Ida · Journal of Mathematical Sciences and Informatics (2024) | TGRS Research Map | TGRS