2D Platformer Game Prototype on Indonesian History Using Scratch

In this study, we would like to share a prototype of a 2D platformer game in Scratch centered on the development of Indonesian history that can increase students' interest and motivation in learning history. In search of a more entertaining and successful alternative to the bad lecture situation, the demand for interactive learning media. Visual programming is chosen with Scratch because it is easier to create educational games in this language. Its creation involves the implementation of visual components such as characters, background environments, UI, etc. Data Evaluation provides a positive level of acceptance to students with an average student evaluation score of 4.1/5 Positive responses were obtained for game elements, story content, and ease of operation First, the results of the evaluation of the Validation of 2D Platformer Games in Indonesian History as a Learning Tool. Through student activeness, a more active way of responding to historical material is being implemented by use. Game development has the ability to become a new educational media if it is well structured and organized.

Authors

Publication Details

Journal
International Journal Software Engineering and Computer Science (IJSECS)
Published
2024-12-01
DOI
https://doi.org/10.35870/ijsecs.v4i3.3070
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

2D Platformer Game Prototype on Indonesian History Using Scratch

Yuma Akbar, Mohammad Farroos Al Ammaar
International Journal Software Engineering and Computer Science (IJSECS)
Augmented Reality Applications
article

2D Platformer Game Prototype on Indonesian History Using Scratch

Yuma Akbar, Mohammad Farroos Al Ammaar
article en

Abstract

In this study, we would like to share a prototype of a 2D platformer game in Scratch centered on the development of Indonesian history that can increase students' interest and motivation in learning history. In search of a more entertaining and successful alternative to the bad lecture situation, the demand for interactive learning media. Visual programming is chosen with Scratch because it is easier to create educational games in this language. Its creation involves the implementation of visual components such as characters, background environments, UI, etc. Data Evaluation provides a positive level of acceptance to students with an average student evaluation score of 4.1/5 Positive responses were obtained for game elements, story content, and ease of operation First, the results of the evaluation of the Validation of 2D Platformer Games in Indonesian History as a Learning Tool. Through student activeness, a more active way of responding to historical material is being implemented by use. Game development has the ability to become a new educational media if it is well structured and organized.

International Journal Software Engineering and Computer Science (IJSECS)Vol. 4(3)
Quality Education
Openalex Percentile: Top 75%
Augmented Reality Applications
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2D Platformer Game Prototype on Indonesian History Using Scratch — Yuma Akbar, Mohammad Farroos Al Ammaar · International Journal Software Engineering and Computer Science (IJSECS) (2024) | TGRS Research Map | TGRS