Study on Trends in NeRF and 3DGS Technologies and Content Application Cases

NeRF and 3DGS technologies have recently gained significant attention due to their ability to learn from 2D images and videos to reconstruct 3D information and render it into real-time video. An analysis of technology applications and content utilization cases revealed a continuous expansion of practical methods for content creation. These include the emergence of web-based and mobile-based platforms as well as updates to existing software such as 2D and 3D Graphic production programs that enable users to create content more effectively. Additionally, case studies in fields such as search engines, asset creation, product promotion, music videos, films, virtual studios, and virtual exhibitions demonstrate the potential of these technologies. Their accessibility through standard cameras and smartphones, combined with the ability for 2D professionals rather than 3D experts to create content, and the ease of importing detailed information from real-world spaces and objects into virtual environments, indicate promising opportunities for future content creation.

Authors

Publication Details

Journal
Korea Institute of Design Research Society
Published
2024-12-31
DOI
https://doi.org/10.46248/kidrs.2024.4.165
Citations
1
Primary Topic
Advanced Image and Video Retrieval Techniques
Type
article
Field-Weighted Citation Impact
0.25
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article

Study on Trends in NeRF and 3DGS Technologies and Content Application Cases

Dukjoon Kim, Sou Jin Cho
1 citations
Korea Institute of Design Research Society
Advanced Image and Video Retrieval Techniques
0.25
article

Study on Trends in NeRF and 3DGS Technologies and Content Application Cases

Dukjoon Kim, Sou Jin Cho
article en
1 citations

Abstract

NeRF and 3DGS technologies have recently gained significant attention due to their ability to learn from 2D images and videos to reconstruct 3D information and render it into real-time video. An analysis of technology applications and content utilization cases revealed a continuous expansion of practical methods for content creation. These include the emergence of web-based and mobile-based platforms as well as updates to existing software such as 2D and 3D Graphic production programs that enable users to create content more effectively. Additionally, case studies in fields such as search engines, asset creation, product promotion, music videos, films, virtual studios, and virtual exhibitions demonstrate the potential of these technologies. Their accessibility through standard cameras and smartphones, combined with the ability for 2D professionals rather than 3D experts to create content, and the ease of importing detailed information from real-world spaces and objects into virtual environments, indicate promising opportunities for future content creation.

Korea Institute of Design Research SocietyVol. 9(4)
Industry, innovation and infrastructure
Openalex Percentile: Top 43%
Advanced Image and Video Retrieval Techniques
0.25
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