Using Puzzle Games To Increase Student Involvement In Learning in Elementary School

This study aims to increase student involvement in learning, namely IPAS on the material of plant parts using puzzle game in class IV SDN Ponteh 1 Pamekasan. This research used the PTK (Classroom Action Research) method which was conducted on October 26, 2024. The results showed that the puzzle game was effective in increasing students involvement with 100% of students successfully completing the puzzle correctly. The activity of arranging the puzzle according to the instructions given by the researcher makes students more enthusiastic in learning. This shows that an interesting learning strategy can increase student participation and the success of the learning process. It is expected that this puzzle game can be used sustainably to maintain student involvement, and be considered in learning with different material.

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Publication Details

Journal
Regulate Jurnal Ilmu Pendidikan Hukum dan Bisnis
Published
2024-12-20
DOI
https://doi.org/10.61166/regulate.v1i2.26
Primary Topic
Education and Character Development
Type
article
Field-Weighted Citation Impact
0.00
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article

Using Puzzle Games To Increase Student Involvement In Learning in Elementary School

Kamiliatus Zahroh, Misbahul Khoir, Rifatus Safira
Regulate Jurnal Ilmu Pendidikan Hukum dan Bisnis
Education and Character Development
article

Using Puzzle Games To Increase Student Involvement In Learning in Elementary School

Kamiliatus Zahroh, Misbahul Khoir, Rifatus Safira
article en

Abstract

This study aims to increase student involvement in learning, namely IPAS on the material of plant parts using puzzle game in class IV SDN Ponteh 1 Pamekasan. This research used the PTK (Classroom Action Research) method which was conducted on October 26, 2024. The results showed that the puzzle game was effective in increasing students involvement with 100% of students successfully completing the puzzle correctly. The activity of arranging the puzzle according to the instructions given by the researcher makes students more enthusiastic in learning. This shows that an interesting learning strategy can increase student participation and the success of the learning process. It is expected that this puzzle game can be used sustainably to maintain student involvement, and be considered in learning with different material.

Regulate Jurnal Ilmu Pendidikan Hukum dan BisnisVol. 1(2)
Universitas PGRI Semarang (ID), Institut Agama Islam Negeri Bengkulu (ID)
Openalex Percentile: Top 65%
Education and Character Development
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