Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities

This paper describes creating and evaluating a gamified solution called Task Complete, which aims to support productivity and encourage positive habits in its players, especially people with Intellectual Disabilities. The solution transforms everyday tasks into motivational elements, engaging users through virtual rewards. It was designed following principles of User Centered Design, as well as developed and evaluated considering accessibility and usability requirements. The PENS model and Web Content Accessibility Guidelines (WCAG)1 were considered in the project, seeking to make the solution inclusive for various user profiles.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.5753/sbgames.2024.241189
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities

Kamila Rios da Hora Rodrigues, Leonardo Tórtoro Pereira, Pedro Afonso F. Michalichem
2 citations
Educational Games and Gamification
1.58
article

Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities

Kamila Rios da Hora Rodrigues, Leonardo Tórtoro Pereira, Pedro Afonso F. Michalichem
article en
2 citations

Abstract

This paper describes creating and evaluating a gamified solution called Task Complete, which aims to support productivity and encourage positive habits in its players, especially people with Intellectual Disabilities. The solution transforms everyday tasks into motivational elements, engaging users through virtual rewards. It was designed following principles of User Centered Design, as well as developed and evaluated considering accessibility and usability requirements. The PENS model and Web Content Accessibility Guidelines (WCAG)1 were considered in the project, seeking to make the solution inclusive for various user profiles.

Fundação de Apoio à Universidade Federal de São Paulo (BR), Universidad San Pedro (PE)
Reduced inequalities
Openalex Percentile: Top 14%
Educational Games and Gamification
1.58
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Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities — Kamila Rios da Hora Rodrigues, Leonardo Tórtoro Pereira, et al. · (2024) | TGRS Research Map | TGRS