Who cares about esports?

Meant as both a provocation and a prompt, ‘who cares about esports?’ opens the topic up to critical scrutiny at a time when the esports industry is in the midst of a(nother) serious contraction, even as there is a sizeable jump in the breadth and amount of esports research. As the introduction to this special section on Sustaining Equitable Competitive Gaming, this article considers the interplay of these two transformations, while also opening up a third, vital line of inquiry: ‘who cares for competitive gaming?’ This question is meant, on the one hand, to underscore the difference—and the relationship—between competitive gaming and esports, while also providing an overview of the kinds of critical and timely care documented by the four articles in this special section.

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Publication Details

Journal
Eludamos Journal for Computer Game Culture
Published
2024-12-31
DOI
https://doi.org/10.7557/23.7959
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Who cares about esports?

Nicholas Taylor
Eludamos Journal for Computer Game Culture
Digital Games and Media
article

Who cares about esports?

Nicholas Taylor
article en

Abstract

Meant as both a provocation and a prompt, ‘who cares about esports?’ opens the topic up to critical scrutiny at a time when the esports industry is in the midst of a(nother) serious contraction, even as there is a sizeable jump in the breadth and amount of esports research. As the introduction to this special section on Sustaining Equitable Competitive Gaming, this article considers the interplay of these two transformations, while also opening up a third, vital line of inquiry: ‘who cares for competitive gaming?’ This question is meant, on the one hand, to underscore the difference—and the relationship—between competitive gaming and esports, while also providing an overview of the kinds of critical and timely care documented by the four articles in this special section.

Eludamos Journal for Computer Game CultureVol. 15(1)
York University (CA)
Decent work and economic growth
Openalex Percentile: Top 59%
Digital Games and Media
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