Everything to Play For: How Videogames are Changing the World by Marijam Did (Verso, 2024)

A review of Marijam Did: Everything to Play For: How Videogames are Changing the World. Published by Verso, 2024. ISBN: 978-1-804-29324-9, 288 pages

Authors

Institutions

Publication Details

Journal
Eludamos Journal for Computer Game Culture
Published
2024-12-31
DOI
https://doi.org/10.7557/23.7864
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Everything to Play For: How Videogames are Changing the World by Marijam Did (Verso, 2024)

Emil Lundedal Hammar
Eludamos Journal for Computer Game Culture
Digital Games and Media
article

Everything to Play For: How Videogames are Changing the World by Marijam Did (Verso, 2024)

Emil Lundedal Hammar
article en

Abstract

A review of Marijam Did: Everything to Play For: How Videogames are Changing the World. Published by Verso, 2024. ISBN: 978-1-804-29324-9, 288 pages

Eludamos Journal for Computer Game CultureVol. 15(1)
Schools of Visual Arts, The Royal Danish Academy of Fine Arts (DK)
Openalex Percentile: Top 59%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Everything to Play For: How Videogames are Changing the World by Marijam Did (Verso, 2024) — Emil Lundedal Hammar · Eludamos Journal for Computer Game Culture (2024) | TGRS Research Map | TGRS