Extracting Learning Analytics from Lightbot GameplaySessions

This paper presents a method for extracting and visualizing learning analytics from Lightbot using computer vision. Lightbot is a serious educational game that foments computational thinking and teaches introductory programming concepts. We collect information from recorded game sessions, such as the number of commands used, the effectiveness of the player’s solution, and the number of times the player submitted their solution for assessment. We then use this data to create graphs that help education professionals understand the challenges and successes students find when using Lightbot as a teaching tool.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.5753/sbgames.2024.240928
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

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article

Extracting Learning Analytics from Lightbot GameplaySessions

Thiago Figueira, Adriano M. Gil, José Francisco M. Netto
Educational Games and Gamification
article

Extracting Learning Analytics from Lightbot GameplaySessions

Thiago Figueira, Adriano M. Gil, José Francisco M. Netto
article en

Abstract

This paper presents a method for extracting and visualizing learning analytics from Lightbot using computer vision. Lightbot is a serious educational game that foments computational thinking and teaches introductory programming concepts. We collect information from recorded game sessions, such as the number of commands used, the effectiveness of the player’s solution, and the number of times the player submitted their solution for assessment. We then use this data to create graphs that help education professionals understand the challenges and successes students find when using Lightbot as a teaching tool.

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior, Fundação de Amparo à Pesquisa do Estado do Amazonas
Quality Education
Openalex Percentile: Top 68%
Educational Games and Gamification
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