Leveraging gamification to enhance motivation and engagement among EFL learners

In recent years, gamification has appeared to be an enjoyable and appealing instructional approach in educational settings. This paper reports the implementation and evaluation of gamified instruction to support learners of English as a foreign language in a linguistics course. Several gamification elements, such as experience points, badges, leaderboard and competition, were deployed on a Moodle course management system. A comparison of the results of the survey on learning motivation revealed that the experimental group had greater learning motivation than did the control group after the instruction, particularly in the dimensions of relevance and satisfaction, suggesting that gamification can increase learners’ interest and satisfaction. To illustrate learning engagement, the data of online activities in the course management system were analyzed and compared between groups. The outcomes were encouraging, showing that students in the gamified group were more likely to submit quizzes and posts on discussion forums than were those in the nongamified group. The analysis of the relationships between gamified learning activities and motivation revealed that learning motivation was significantly correlated with discussion forums, WordWall games and badges. The findings indicate that gamification elements can effectively promote students’ motivation and engagement in learning English as a foreign language context.

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Publication Details

Journal
English Language Teaching Educational Journal
Published
2024-12-24
DOI
https://doi.org/10.12928/eltej.v7i3.12010
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Leveraging gamification to enhance motivation and engagement among EFL learners

Yea-Ru Tsai
English Language Teaching Educational Journal
Educational Games and Gamification
article

Leveraging gamification to enhance motivation and engagement among EFL learners

Yea-Ru Tsai
article en

Abstract

In recent years, gamification has appeared to be an enjoyable and appealing instructional approach in educational settings. This paper reports the implementation and evaluation of gamified instruction to support learners of English as a foreign language in a linguistics course. Several gamification elements, such as experience points, badges, leaderboard and competition, were deployed on a Moodle course management system. A comparison of the results of the survey on learning motivation revealed that the experimental group had greater learning motivation than did the control group after the instruction, particularly in the dimensions of relevance and satisfaction, suggesting that gamification can increase learners’ interest and satisfaction. To illustrate learning engagement, the data of online activities in the course management system were analyzed and compared between groups. The outcomes were encouraging, showing that students in the gamified group were more likely to submit quizzes and posts on discussion forums than were those in the nongamified group. The analysis of the relationships between gamified learning activities and motivation revealed that learning motivation was significantly correlated with discussion forums, WordWall games and badges. The findings indicate that gamification elements can effectively promote students’ motivation and engagement in learning English as a foreign language context.

English Language Teaching Educational JournalVol. 7(3)
I-Shou University (TW)
National Science and Technology Council
Quality Education
Openalex Percentile: Top 68%
Educational Games and Gamification
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Leveraging gamification to enhance motivation and engagement among EFL learners — Yea-Ru Tsai · English Language Teaching Educational Journal (2024) | TGRS Research Map | TGRS