Conceptual Design of Educational Video Games in Nuclear Engineering Curriculum Teaching

The integration of educational system reform and the deep involvement of new types of technology, which has become increasingly intertwined through multiple rounds of combination. Educational video games are becoming more widely used in education due to their ability to simulate real-world application scenarios. "Nuclear Reactor Engineering" is the first professional course for students majoring in nuclear science and technology, primarily taught to sophomore students. For most students who have never been exposed to nuclear power theory and have no access to or experience with nuclear power plants (NPPs), this course can be quite obscure and not conducive to mastering professional knowledge. In response to this course, this paper specifically proposes an educational video game to stimulate students' motivation to learn. The game sets up multiple application scenarios, such as construction and operation, to help students become proficient in the layout, components, and characteristics of NPPs. The game software is currently under development, and this paper provides the design ideas and interface design of the software. This paper can provide a reference for the theoretical and practical research of educational video games.

Authors

Institutions

Publication Details

Published
2024-10-12
DOI
https://doi.org/10.1145/3702386.3702387
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Conceptual Design of Educational Video Games in Nuclear Engineering Curriculum Teaching

Hòng Xu, Junyi Li, Geng Tian, J. Zhu et al.
Educational Games and Gamification
article

Conceptual Design of Educational Video Games in Nuclear Engineering Curriculum Teaching

Hòng Xu, Junyi Li, Geng Tian, J. Zhu, Yuyan Gong
article en

Abstract

The integration of educational system reform and the deep involvement of new types of technology, which has become increasingly intertwined through multiple rounds of combination. Educational video games are becoming more widely used in education due to their ability to simulate real-world application scenarios. "Nuclear Reactor Engineering" is the first professional course for students majoring in nuclear science and technology, primarily taught to sophomore students. For most students who have never been exposed to nuclear power theory and have no access to or experience with nuclear power plants (NPPs), this course can be quite obscure and not conducive to mastering professional knowledge. In response to this course, this paper specifically proposes an educational video game to stimulate students' motivation to learn. The game sets up multiple application scenarios, such as construction and operation, to help students become proficient in the layout, components, and characteristics of NPPs. The game software is currently under development, and this paper provides the design ideas and interface design of the software. This paper can provide a reference for the theoretical and practical research of educational video games.

Sun Yat-sen University (CN)
Quality Education
Openalex Percentile: Top 68%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.