Parties as playful experiences

Partying is a widespread, understudied, and playful phenomena. Game Studies has seen great value from defining important concepts related to games since its inception. Foundational play and game scholars urged for a need to analyze parties and celebrations as a form of playfulness, yet there is little empirical Game Studies work enabling a deeper understanding of partying. Partying bears striking resemblances to games: inefficient use of resources, arbitrary rules, cultural group formation, and ongoing moral panics. There are also practical overlaps: games occur at parties and digital party games are quite popular. This work contributes to a deeper understanding of parties by analyzing 33 semi-structured interviews where individuals from a wide variety of cultural backgrounds had highly playful experiences at parties. A new theoretical conception of partying as a form of playfulness is proposed as a “phenomenon that creates an experience of social connection in a group mediated through a shared engagement-prioritizing activity”. This work concludes with a call for party studies to become a sub-field in game studies.

Authors

Institutions

Publication Details

Journal
Eludamos Journal for Computer Game Culture
Published
2024-12-31
DOI
https://doi.org/10.7557/23.7562
Citations
1
Primary Topic
Theatre and Performance Studies
Type
article
Field-Weighted Citation Impact
6.49

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Parties as playful experiences

Leland Masek, Jaakko Stenros
1 citations
Eludamos Journal for Computer Game Culture
Theatre and Performance Studies
6.49
article

Parties as playful experiences

Leland Masek, Jaakko Stenros
article en
1 citations

Abstract

Partying is a widespread, understudied, and playful phenomena. Game Studies has seen great value from defining important concepts related to games since its inception. Foundational play and game scholars urged for a need to analyze parties and celebrations as a form of playfulness, yet there is little empirical Game Studies work enabling a deeper understanding of partying. Partying bears striking resemblances to games: inefficient use of resources, arbitrary rules, cultural group formation, and ongoing moral panics. There are also practical overlaps: games occur at parties and digital party games are quite popular. This work contributes to a deeper understanding of parties by analyzing 33 semi-structured interviews where individuals from a wide variety of cultural backgrounds had highly playful experiences at parties. A new theoretical conception of partying as a form of playfulness is proposed as a “phenomenon that creates an experience of social connection in a group mediated through a shared engagement-prioritizing activity”. This work concludes with a call for party studies to become a sub-field in game studies.

Eludamos Journal for Computer Game CultureVol. 15(1)
Tampere University (FI)
Suomen Kulttuurirahasto
Reduced inequalities
Openalex Percentile: Top 3%
Theatre and Performance Studies
6.49
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.