Distinguishing the players of the digital field

This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital games (n=1019) is investigated through a multiple correspondence analysis on questionnaire data. The findings show that the contemporary Swedish gaming culture is clearly divided by gender and age, but not as visibly by social class, birthplace, or upbringing. The article concludes that the contemporary gaming culture restricts present dispositions and future trajectories among the agents of the gaming field.

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Institutions

Publication Details

Journal
Eludamos Journal for Computer Game Culture
Published
2024-12-31
DOI
https://doi.org/10.7557/23.7431
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13

Funders

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article

Distinguishing the players of the digital field

Tony Bergstrom
1 citations
Eludamos Journal for Computer Game Culture
Digital Games and Media
1.13
article

Distinguishing the players of the digital field

Tony Bergstrom
article en
1 citations

Abstract

This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital games (n=1019) is investigated through a multiple correspondence analysis on questionnaire data. The findings show that the contemporary Swedish gaming culture is clearly divided by gender and age, but not as visibly by social class, birthplace, or upbringing. The article concludes that the contemporary gaming culture restricts present dispositions and future trajectories among the agents of the gaming field.

Eludamos Journal for Computer Game CultureVol. 15(1)
Umeå University (SE)
Umeå Universitet, Uppsala Universitet
Gender equality
Openalex Percentile: Top 14%
Digital Games and Media
1.13
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