Queer gender identities and videogames

This narrative literature review discusses peer-reviewed research articles connecting queer gender identities and videogames. Its main purpose is to describe directions of research on connections between queer gender identities and videogames, and to indicate gaps and missing connections in existing studies. The analysed material was collected in April–August 2023 using Google Scholar, Web of Science, and Scopus databases. Three major thematic categories were identified in the publications: representation of queer gender identities in videogames; player–avatar connections and gender dysphoria; and queer gender identities in game-related spaces. The main finding of the review is that articles focused on queer people do not tend to address the inherent queerness of videogames. Queer temporality and spatiality are not sufficiently studied in interaction with queer players, and narrative and/or visual elements remain in focus, even when potentially interactive activities like avatar creation are being researched.

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Publication Details

Journal
Eludamos Journal for Computer Game Culture
Published
2024-12-31
DOI
https://doi.org/10.7557/23.7432
Citations
3
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
3.40

Funders

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article

Queer gender identities and videogames

Mark Maletska
3 citations
Eludamos Journal for Computer Game Culture
Digital Games and Media
3.40
article

Queer gender identities and videogames

Mark Maletska
article en
3 citations

Abstract

This narrative literature review discusses peer-reviewed research articles connecting queer gender identities and videogames. Its main purpose is to describe directions of research on connections between queer gender identities and videogames, and to indicate gaps and missing connections in existing studies. The analysed material was collected in April–August 2023 using Google Scholar, Web of Science, and Scopus databases. Three major thematic categories were identified in the publications: representation of queer gender identities in videogames; player–avatar connections and gender dysphoria; and queer gender identities in game-related spaces. The main finding of the review is that articles focused on queer people do not tend to address the inherent queerness of videogames. Queer temporality and spatiality are not sufficiently studied in interaction with queer players, and narrative and/or visual elements remain in focus, even when potentially interactive activities like avatar creation are being researched.

Eludamos Journal for Computer Game CultureVol. 15(1)
Tampere University (FI)
European Commission, HORIZON EUROPE Marie Sklodowska-Curie Actions
Gender equality
Openalex Percentile: Top 7%
Digital Games and Media
3.40
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Queer gender identities and videogames — Mark Maletska · Eludamos Journal for Computer Game Culture (2024) | TGRS Research Map | TGRS