Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer.

Procedural Content Generation for multiple game content facets is a challenge for the game industry and academia. A content orchestrator is a software that can manage different procedural content generators, mixing their outputs while maintaining coherence and feasibility. We adapted a content orchestrator, originally meant for a top-down adventure game, to a 2D platformer. Both versions procedurally generate Levels, Rules, and Narrative, while adapting to distinct player profiles. A pre-test questionnaire is used to evaluate the player profile, and a post-test questionnaire is used to evaluate the game prototype we developed for this experimental purpose and the procedurally generated content. Results show the game was fun, challenging, interesting to explore, and with a moderate difficulty. Although with a limited sample, our results indicate the system was able to target content based on profiles. Therefore, this is a first step into understanding how a content orchestrator can be adapted to different game genres.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.5753/sbgames.2024.240282
Citations
2
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
2.26

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article

Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer.

Cláudio Fabiano Motta Toledo, Leonardo Tórtoro Pereira, Tyago Yuji Teoi
2 citations
Digital Games and Media
2.26
article

Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer.

Cláudio Fabiano Motta Toledo, Leonardo Tórtoro Pereira, Tyago Yuji Teoi
article en
2 citations

Abstract

Procedural Content Generation for multiple game content facets is a challenge for the game industry and academia. A content orchestrator is a software that can manage different procedural content generators, mixing their outputs while maintaining coherence and feasibility. We adapted a content orchestrator, originally meant for a top-down adventure game, to a 2D platformer. Both versions procedurally generate Levels, Rules, and Narrative, while adapting to distinct player profiles. A pre-test questionnaire is used to evaluate the player profile, and a post-test questionnaire is used to evaluate the game prototype we developed for this experimental purpose and the procedurally generated content. Results show the game was fun, challenging, interesting to explore, and with a moderate difficulty. Although with a limited sample, our results indicate the system was able to target content based on profiles. Therefore, this is a first step into understanding how a content orchestrator can be adapted to different game genres.

Universidad San Pedro (PE), Universidade Estadual Paulista (Unesp) (BR)
Conselho Nacional de Desenvolvimento Científico e Tecnológico
Openalex Percentile: Top 9%
Digital Games and Media
2.26
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Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer. — Cláudio Fabiano Motta Toledo, Leonardo Tórtoro Pereira, et al. · (2024) | TGRS Research Map | TGRS