Identifying patterns and affordances in location-based games: The practices of Niantic

Niantic is a global company pioneering in the immersive gaming industry, with this feature driven by location-based game mechanics. This paper identifies and analyzes affordances and game patterns related to players' locations in Niantic's games—Peridot, Monster Hunter Now, Pikmin Bloom, Pokémon GO, and Ingress—to uncover LBG patterns and perceived affordances. The analysis shows that Search-and-Find and Change-of-Distance are the most stimulated mechanics. The impact of these game dynamics necessitates careful implementation in urban environments for healthy and safe gameplay. Affordances in LBGs frequently use real-world locations, and procedural content generation could enhance user experiences without location-based distortions.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.5753/sbgames.2024.240141
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
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article

Identifying patterns and affordances in location-based games: The practices of Niantic

Bruno Correia da Silva, Lucas M. Freitas, José Gilvan Rodrigues Maia, Windson Viana
1 citations
Digital Games and Media
1.13
article

Identifying patterns and affordances in location-based games: The practices of Niantic

Bruno Correia da Silva, Lucas M. Freitas, José Gilvan Rodrigues Maia, Windson Viana
article en
1 citations

Abstract

Niantic is a global company pioneering in the immersive gaming industry, with this feature driven by location-based game mechanics. This paper identifies and analyzes affordances and game patterns related to players' locations in Niantic's games—Peridot, Monster Hunter Now, Pikmin Bloom, Pokémon GO, and Ingress—to uncover LBG patterns and perceived affordances. The analysis shows that Search-and-Find and Change-of-Distance are the most stimulated mechanics. The impact of these game dynamics necessitates careful implementation in urban environments for healthy and safe gameplay. Affordances in LBGs frequently use real-world locations, and procedural content generation could enhance user experiences without location-based distortions.

National Society of Professional Engineers (US), Universidad del Futbol y Ciencias del Deporte (MX), Virtual High School (US), Virtual Technology (United States) (US)
Openalex Percentile: Top 14%
Digital Games and Media
1.13
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