Innovative football training: Android-based team games tournament model

In the digital era, traditional soccer training often fails to engage tech-savvy students, requiring innovative approaches like Android-based tournament models. By integrating technology with cooperative learning, these models enhance students' soccer skills, strategic understanding, and motivation. This study aims to see the effect of developing the Team Games Tournament (TGT) method with Android-based online games in improving students' understanding of playing soccer. This research method uses the ADDIE model as a framework for making products, with a quantitative approach used to process data obtained through questionnaires in the form of descriptive percentages. The sample involved in this study were 32 students, the sampling technique used was purposive sampling. The results of this study indicate that there is an effect of the pakgolo learning model in improving students' understanding of playing soccer, this is reinforced by the results of the sigs (2-tailed) analysis with a sig (2-tailed) value of 0.000 which means that the sig (2-tailed) value <0.05. With the value of tcount = -19.402 with df = 126 so that the ttable = -28.503 is obtained. The conclusion of this study provides a unique method with a combination of technology and cooperative learning, which is rarely widely applied, especially in soccer learning. The contribution of this study adds a new method that can improve skills with a very fun method so that students easily understand the learning material.

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Publication Details

Journal
Jurnal SPORTIF Jurnal Penelitian Pembelajaran
Published
2024-12-30
DOI
https://doi.org/10.29407/js_unpgri.v10i3.24166
Primary Topic
Educational Games and Gamification
Type
article
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article

Innovative football training: Android-based team games tournament model

Andi Ihsan, Mustafa Mustafa, Ians Aprilo, M. Adam Mappaompo et al.
Jurnal SPORTIF Jurnal Penelitian Pembelajaran
Educational Games and Gamification
article

Innovative football training: Android-based team games tournament model

Andi Ihsan, Mustafa Mustafa, Ians Aprilo, M. Adam Mappaompo, Andi Mulawarman
article en

Abstract

In the digital era, traditional soccer training often fails to engage tech-savvy students, requiring innovative approaches like Android-based tournament models. By integrating technology with cooperative learning, these models enhance students' soccer skills, strategic understanding, and motivation. This study aims to see the effect of developing the Team Games Tournament (TGT) method with Android-based online games in improving students' understanding of playing soccer. This research method uses the ADDIE model as a framework for making products, with a quantitative approach used to process data obtained through questionnaires in the form of descriptive percentages. The sample involved in this study were 32 students, the sampling technique used was purposive sampling. The results of this study indicate that there is an effect of the pakgolo learning model in improving students' understanding of playing soccer, this is reinforced by the results of the sigs (2-tailed) analysis with a sig (2-tailed) value of 0.000 which means that the sig (2-tailed) value <0.05. With the value of tcount = -19.402 with df = 126 so that the ttable = -28.503 is obtained. The conclusion of this study provides a unique method with a combination of technology and cooperative learning, which is rarely widely applied, especially in soccer learning. The contribution of this study adds a new method that can improve skills with a very fun method so that students easily understand the learning material.

Jurnal SPORTIF Jurnal Penelitian PembelajaranVol. 10(3)
State University of Makassar (ID)
Quality Education
Openalex Percentile: Top 68%
Educational Games and Gamification
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Innovative football training: Android-based team games tournament model — Andi Ihsan, Mustafa Mustafa, et al. · Jurnal SPORTIF Jurnal Penelitian Pembelajaran (2024) | TGRS Research Map | TGRS