Can the serious game serve as a tool for education in founding local adaptation solutions to climate change?

The article presents the scientific-based strategic board game Neighbourhood with Climate, which aims to become an educational tool for adaptation on a local scale to climate change in temperate climates. The game used in climate education supports citizen engagement, empowering people with the knowledge of nature-based solutions (NbS), which could be applied to prepare and protect themselves and their community from extreme weather in temperate climates. As it combines social engagement and environmental and economic elements, it fulfils the criteria for Education for Sustainable Development. In this game, unlike many other computer or board games, neighbours play on real maps of their estate or neighbourhood and work outthe changes that can be implemented in the city. The paper can encourage scientists to create similar local educational tools for other climate zones and financial realities.

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Publication Details

Journal
Geographia Polonica
Published
2024-12-30
DOI
https://doi.org/10.7163/gpol.0289
Citations
1
Primary Topic
Education Practices and Evaluation
Type
article
Field-Weighted Citation Impact
2.10

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article

Can the serious game serve as a tool for education in founding local adaptation solutions to climate change?

Marcin Łączyński, Dorota Pusłowska-Tyszewska, Agata Cieszewska, Gabriela Maksymiuk et al.
1 citations
Geographia Polonica
Education Practices and Evaluation
2.10
article

Can the serious game serve as a tool for education in founding local adaptation solutions to climate change?

Marcin Łączyński, Dorota Pusłowska-Tyszewska, Agata Cieszewska, Gabriela Maksymiuk, Renata Giedych, Magdalena Kuchcik, Joanna Adamczyk
article en
1 citations

Abstract

The article presents the scientific-based strategic board game Neighbourhood with Climate, which aims to become an educational tool for adaptation on a local scale to climate change in temperate climates. The game used in climate education supports citizen engagement, empowering people with the knowledge of nature-based solutions (NbS), which could be applied to prepare and protect themselves and their community from extreme weather in temperate climates. As it combines social engagement and environmental and economic elements, it fulfils the criteria for Education for Sustainable Development. In this game, unlike many other computer or board games, neighbours play on real maps of their estate or neighbourhood and work outthe changes that can be implemented in the city. The paper can encourage scientists to create similar local educational tools for other climate zones and financial realities.

Geographia PolonicaVol. 97(4)
Warsaw University of Technology (PL), Warsaw University of Life Sciences (PL), Institute of Geography and Spatial Organization, Polish Academy of Sciences (PL), University of Warsaw (PL)
EEA Grants
Climate action
Openalex Percentile: Top 10%
Education Practices and Evaluation
2.10
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Can the serious game serve as a tool for education in founding local adaptation solutions to climate change? — Marcin Łączyński, Dorota Pusłowska-Tyszewska, et al. · Geographia Polonica (2024) | TGRS Research Map | TGRS