Examining Studies Containing Digital Games in the Field of Science Education: A Bibliometric Analysis

The aim of this research is to try to reveal the general trend in this field by performing a bibliometric analysis of digital game studies in the field of science education. Thus, it was carried out in accordance with the descriptive research design, which allows the data obtained from the research to be made more meaningful by nature and presented in a way that can be easily understood by other researchers who will work in the field. Within the scope of the research, the Web of Science (WoS) database was accessed and the keyword "digital game in science education" was scanned in the title. In this context, in the scan carried out on 14.05.2024, it was seen that there were a total of 706 studies containing the relevant key concept since 2005. Within the scope of the study, research on digital games in science education was examined in terms of content and bibliometrics. As a result of the analysis, features such as general trends in the relevant field, authors who conducted studies and the distribution of studies by years are shown with tables, graphs and figures. In the research, it was determined that the distribution of the works in WoS by years was between "2005-2024" and the most productive author was "Gwo Jen Hwang". It was determined that the most studies in the distribution according to WoS categories were in the "Education/Educational Research" category. It has been concluded that the university with the most publications on the relevant subject is "National Taiwan University of Science and Technology" and the country with the most publications is "The United States of America". According to the common word analysis, it was observed that the most frequently repeated keyword in the studies was "digital games", according to the type of publication, the most studies were published in the article type, and in the distribution according.

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Publication Details

Journal
International Primary Education Research Journal
Published
2024-12-31
DOI
https://doi.org/10.38089/ekuad.2024.197
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Examining Studies Containing Digital Games in the Field of Science Education: A Bibliometric Analysis

İclal Alkan, Gülşah Demirci
International Primary Education Research Journal
Educational Games and Gamification
article

Examining Studies Containing Digital Games in the Field of Science Education: A Bibliometric Analysis

İclal Alkan, Gülşah Demirci
article en

Abstract

The aim of this research is to try to reveal the general trend in this field by performing a bibliometric analysis of digital game studies in the field of science education. Thus, it was carried out in accordance with the descriptive research design, which allows the data obtained from the research to be made more meaningful by nature and presented in a way that can be easily understood by other researchers who will work in the field. Within the scope of the research, the Web of Science (WoS) database was accessed and the keyword "digital game in science education" was scanned in the title. In this context, in the scan carried out on 14.05.2024, it was seen that there were a total of 706 studies containing the relevant key concept since 2005. Within the scope of the study, research on digital games in science education was examined in terms of content and bibliometrics. As a result of the analysis, features such as general trends in the relevant field, authors who conducted studies and the distribution of studies by years are shown with tables, graphs and figures. In the research, it was determined that the distribution of the works in WoS by years was between "2005-2024" and the most productive author was "Gwo Jen Hwang". It was determined that the most studies in the distribution according to WoS categories were in the "Education/Educational Research" category. It has been concluded that the university with the most publications on the relevant subject is "National Taiwan University of Science and Technology" and the country with the most publications is "The United States of America". According to the common word analysis, it was observed that the most frequently repeated keyword in the studies was "digital games", according to the type of publication, the most studies were published in the article type, and in the distribution according.

International Primary Education Research Journal
Inonu University (TR)
Quality Education
Openalex Percentile: Top 69%
Educational Games and Gamification
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Examining Studies Containing Digital Games in the Field of Science Education: A Bibliometric Analysis — İclal Alkan, Gülşah Demirci · International Primary Education Research Journal (2024) | TGRS Research Map | TGRS