Development of athletic learning media for elementary school students

The problem that faced in athletic learning is the interesting and motivates of athletic learning media, for students to learn has not been created, especially in the form of Android-based mobile learning. This research aims to develop the Smart Athletic App, and determine the feasibility of the product based on expert validation and usability factors. This type of research is Research and Development (R&D) which uses the ADDIE development model. The subjects of this research are 1 media expert, 1 material expert, and 22 class V students at SDN Sambiroto. The instrument used was aim to measure product feasibility based on validation and usability factors. The results of this research obtained: (1) Creation of Athletic Smart Apps Products; (2) Feasibility has been well tested in terms of material, media, and usability factors in the "very feasible" category. Expert validation test results: (1) Material Expert of 4.47 is in the range > 4.0 as a result it is "very feasible" category; (2) The Media Expert Validation Score of 4.70 is in the range >4.0 thus dwtwemined "very feasible" category. The usability factor fromfeasibility test result of 6.24 is in the range > 5.5 "very feasible" category.

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Publication Details

Journal
Jurnal MAENPO Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi
Published
2024-12-31
DOI
https://doi.org/10.35194/jm.v14i2.4283
Primary Topic
Sports and Physical Education Research
Type
article
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article

Development of athletic learning media for elementary school students

Mohamad Da’i, Rohmad Apriyanto, Wahyu Ningsih, Ita Khusnia Mellati
Jurnal MAENPO Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi
Sports and Physical Education Research
article

Development of athletic learning media for elementary school students

Mohamad Da’i, Rohmad Apriyanto, Wahyu Ningsih, Ita Khusnia Mellati
article en

Abstract

The problem that faced in athletic learning is the interesting and motivates of athletic learning media, for students to learn has not been created, especially in the form of Android-based mobile learning. This research aims to develop the Smart Athletic App, and determine the feasibility of the product based on expert validation and usability factors. This type of research is Research and Development (R&D) which uses the ADDIE development model. The subjects of this research are 1 media expert, 1 material expert, and 22 class V students at SDN Sambiroto. The instrument used was aim to measure product feasibility based on validation and usability factors. The results of this research obtained: (1) Creation of Athletic Smart Apps Products; (2) Feasibility has been well tested in terms of material, media, and usability factors in the "very feasible" category. Expert validation test results: (1) Material Expert of 4.47 is in the range > 4.0 as a result it is "very feasible" category; (2) The Media Expert Validation Score of 4.70 is in the range >4.0 thus dwtwemined "very feasible" category. The usability factor fromfeasibility test result of 6.24 is in the range > 5.5 "very feasible" category.

Jurnal MAENPO Jurnal Pendidikan Jasmani Kesehatan dan RekreasiVol. 14(2)
Universitas Nahdlatul Ulama Indonesia (ID)
Industry, innovation and infrastructure
Openalex Percentile: Top 55%
Sports and Physical Education Research
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