Pelatihan Desain UI/UX untuk Siswa Kelas XI TKJ SMKN 3 Bangkalan Menggunakan Figma

This community service aims to improve the UI/UX design skills of 11th grade Computer and Network Engineering (TKJ) students at SMKN 3 Bangkalan, with a focus on training in the use of Figma design applications. The rapid development of digital technology demands design skills that are relevant to industry needs, one of which is in the field of UI/UX, which is key in creating effective and easy-to-use applications and websites. Based on initial observations, SMKN 3 Bangkalan students have a basic understanding of design software, but have not mastered the use of popular industrial design tools such as Figma. The methods applied in this service include preparation, implementation, and evaluation, with materials that include an introduction to UI/UX concepts, the use of Figma, and interface design practices. The workshop was attended by 31 students who showed high enthusiasm, and as a result students were able to create a landing page design that illustrated an understanding of UI/UX principles. In addition to improving technical skills, this activity also opens students' insights regarding career opportunities in the field of digital design. The results of this service are expected to prepare students to face the demands of the world of work and industrial development.

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Publication Details

Journal
Jurnal Pengabdian Masyarakat.
Published
2024-12-31
DOI
https://doi.org/10.70340/japamas.v3i2.149
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
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article

Pelatihan Desain UI/UX untuk Siswa Kelas XI TKJ SMKN 3 Bangkalan Menggunakan Figma

Muhlis Tahir, Dicky Wahyu Pratama, Vika Dwi Nur Romadhoni, Abdullah Bachtiar Rifai et al.
Jurnal Pengabdian Masyarakat.
Blockchain Technology in Education and Learning
article

Pelatihan Desain UI/UX untuk Siswa Kelas XI TKJ SMKN 3 Bangkalan Menggunakan Figma

Muhlis Tahir, Dicky Wahyu Pratama, Vika Dwi Nur Romadhoni, Abdullah Bachtiar Rifai, Febi Feri Andini, Asnanur Rohmah, Aisyah Akmal Hamidillah
article en

Abstract

This community service aims to improve the UI/UX design skills of 11th grade Computer and Network Engineering (TKJ) students at SMKN 3 Bangkalan, with a focus on training in the use of Figma design applications. The rapid development of digital technology demands design skills that are relevant to industry needs, one of which is in the field of UI/UX, which is key in creating effective and easy-to-use applications and websites. Based on initial observations, SMKN 3 Bangkalan students have a basic understanding of design software, but have not mastered the use of popular industrial design tools such as Figma. The methods applied in this service include preparation, implementation, and evaluation, with materials that include an introduction to UI/UX concepts, the use of Figma, and interface design practices. The workshop was attended by 31 students who showed high enthusiasm, and as a result students were able to create a landing page design that illustrated an understanding of UI/UX principles. In addition to improving technical skills, this activity also opens students' insights regarding career opportunities in the field of digital design. The results of this service are expected to prepare students to face the demands of the world of work and industrial development.

Jurnal Pengabdian Masyarakat.Vol. 3(2)
Universitas Trunodjoyo Madura (ID)
Industry, innovation and infrastructure
Openalex Percentile: Top 61%
Blockchain Technology in Education and Learning
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Pelatihan Desain UI/UX untuk Siswa Kelas XI TKJ SMKN 3 Bangkalan Menggunakan Figma — Muhlis Tahir, Dicky Wahyu Pratama, et al. · Jurnal Pengabdian Masyarakat. (2024) | TGRS Research Map | TGRS