Multi-Gigabit Interactive Extended Reality over Millimeter-Wave: An End-to-End System Approach

Achieving high-quality wireless interactive Extended Reality (XR) will require multi-gigabit throughput at extremely low latency. The Millimeter-Wave (mmWave) frequency bands, between 24 and 300 GHz, can achieve such extreme performance. However, maintaining a consistently high Quality of Experience with highly mobile users is challenging, as mmWave communications are inherently directional. In this work, we present and evaluate an end-to-end approach to such a mmWave-based mobile XR system. We perform a highly realistic simulation of the system, incorporating accurate XR data traffic, detailed mmWave propagation models and actual user motion. We evaluate the impact of the beamforming strategy and frequency on the overall performance. In addition, we provide the first system-level evaluation of the CoVRage algorithm, a proactive and spatially aware user-side beamforming approach designed specifically for highly mobile XR environments.

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Publication Details

Published
2024-09-02
DOI
https://doi.org/10.1109/pimrc59610.2024.10817169
Citations
3
Primary Topic
Multimedia Communication and Technology
Type
article
Field-Weighted Citation Impact
3.40

Funders

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article

Multi-Gigabit Interactive Extended Reality over Millimeter-Wave: An End-to-End System Approach

Jakob Struye, Jeroen Famaey, Filip Lemić
3 citations
Multimedia Communication and Technology
3.40
article

Multi-Gigabit Interactive Extended Reality over Millimeter-Wave: An End-to-End System Approach

Jakob Struye, Jeroen Famaey, Filip Lemić
article en
3 citations

Abstract

Achieving high-quality wireless interactive Extended Reality (XR) will require multi-gigabit throughput at extremely low latency. The Millimeter-Wave (mmWave) frequency bands, between 24 and 300 GHz, can achieve such extreme performance. However, maintaining a consistently high Quality of Experience with highly mobile users is challenging, as mmWave communications are inherently directional. In this work, we present and evaluate an end-to-end approach to such a mmWave-based mobile XR system. We perform a highly realistic simulation of the system, incorporating accurate XR data traffic, detailed mmWave propagation models and actual user motion. We evaluate the impact of the beamforming strategy and frequency on the overall performance. In addition, we provide the first system-level evaluation of the CoVRage algorithm, a proactive and spatially aware user-side beamforming approach designed specifically for highly mobile XR environments.

University of Antwerp (BE), i2CAT (ES)
Ministry of Economic Affairs, HORIZON EUROPE Framework Programme
Openalex Percentile: Top 7%
Multimedia Communication and Technology
3.40
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Multi-Gigabit Interactive Extended Reality over Millimeter-Wave: An End-to-End System Approach — Jakob Struye, Jeroen Famaey, et al. · (2024) | TGRS Research Map | TGRS