Extended Reality (XR) Codec Adaptation in 5G using Multi-Agent Reinforcement Learning with Attention Action Selection

Extended Reality (XR) services will revolutionize applications over $5^{\text {th }}$ and $\mathbf{6}^{\text {th }}$ generation wireless networks by providing seamless virtual and augmented reality experiences. These applications impose significant challenges on network infrastructure, which can be addressed by machine learning algorithms due to their adaptability. This paper presents a Multi-Agent Reinforcement Learning (MARL) solution for optimizing codec parameters of XR traffic, comparing it to the Adjust Packet Size (APS) algorithm. Our cooperative multi-agent system uses an Optimistic Mixture of Q-Values ($\mathbf{O Q M I X}$) approach for handling Cloud Gaming (CG), Augmented Reality (AR), and Virtual Reality (VR) traffic. Enhancements include an attention mechanism and slate-Markov Decision Process (MDP) for improved action selection. Simulations show our solution outperforms APS with average gains of $30.1 \%, 15.6 \%, 16.5 \% 50.3 \%$ in XR index, jitter, delay, and Packet Loss Ratio (PLR), respectively. APS tends to increase throughput but also packet losses, whereas oQMIX reduces PLR, delay, and jitter while maintaining goodput.

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Publication Details

Published
2024-09-02
DOI
https://doi.org/10.1109/pimrc59610.2024.10817188
Citations
2
Primary Topic
Image and Video Quality Assessment
Type
article
Field-Weighted Citation Impact
0.50

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article

Extended Reality (XR) Codec Adaptation in 5G using Multi-Agent Reinforcement Learning with Attention Action Selection

Majid Bavand, Yigit Ozcan, Medhat Elsayed, Raimundas Gaigalas et al.
2 citations
Image and Video Quality Assessment
0.50
article

Extended Reality (XR) Codec Adaptation in 5G using Multi-Agent Reinforcement Learning with Attention Action Selection

Majid Bavand, Yigit Ozcan, Medhat Elsayed, Raimundas Gaigalas, Pedro Enrique Iturria-Rivera, Melike Erol‐Kantarci
article en
2 citations

Abstract

Extended Reality (XR) services will revolutionize applications over $5^{\text {th }}$ and $\mathbf{6}^{\text {th }}$ generation wireless networks by providing seamless virtual and augmented reality experiences. These applications impose significant challenges on network infrastructure, which can be addressed by machine learning algorithms due to their adaptability. This paper presents a Multi-Agent Reinforcement Learning (MARL) solution for optimizing codec parameters of XR traffic, comparing it to the Adjust Packet Size (APS) algorithm. Our cooperative multi-agent system uses an Optimistic Mixture of Q-Values ($\mathbf{O Q M I X}$) approach for handling Cloud Gaming (CG), Augmented Reality (AR), and Virtual Reality (VR) traffic. Enhancements include an attention mechanism and slate-Markov Decision Process (MDP) for improved action selection. Simulations show our solution outperforms APS with average gains of $30.1 \%, 15.6 \%, 16.5 \% 50.3 \%$ in XR index, jitter, delay, and Packet Loss Ratio (PLR), respectively. APS tends to increase throughput but also packet losses, whereas oQMIX reduces PLR, delay, and jitter while maintaining goodput.

University of Ottawa (CA), Ericsson (Canada) (CA)
Canada Research Chairs, Mitacs
Openalex Percentile: Top 32%
Image and Video Quality Assessment
0.50
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