Vik's Adventures: Enhancing Mathematical Learning in Secondary School Students Through a Serious Game Integrated with a Deep Learning Model

The integration of deep learning and serious games within educational frameworks offers innovative pathways to enhance student engagement and learning outcomes. This research presents a serious game in a web application designed to improve mathematical skills among first-year secondary school students in Peru. The project employs advanced deep learning techniques to personalize learning paths based on individual performance metrics. Using a dataset of diagnostic responses, our model achieved 84.1 per cent accuracy after 50 training epochs, indicating significant potential for personalized education. The findings highlight the effectiveness of combining gamification with deep learning to transform educational practices and address learning disparities.

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Publication Details

Published
2024-12-10
DOI
https://doi.org/10.1109/icalter65499.2024.10819208
Citations
1
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.97
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article

Vik's Adventures: Enhancing Mathematical Learning in Secondary School Students Through a Serious Game Integrated with a Deep Learning Model

Choque P. Shayla Lussiné, Mamani A. Leydi Yaquelin, Navarrete V. Elio
1 citations
Mathematics Education and Pedagogy
0.97
article

Vik's Adventures: Enhancing Mathematical Learning in Secondary School Students Through a Serious Game Integrated with a Deep Learning Model

Choque P. Shayla Lussiné, Mamani A. Leydi Yaquelin, Navarrete V. Elio
article en
1 citations

Abstract

The integration of deep learning and serious games within educational frameworks offers innovative pathways to enhance student engagement and learning outcomes. This research presents a serious game in a web application designed to improve mathematical skills among first-year secondary school students in Peru. The project employs advanced deep learning techniques to personalize learning paths based on individual performance metrics. Using a dataset of diagnostic responses, our model achieved 84.1 per cent accuracy after 50 training epochs, indicating significant potential for personalized education. The findings highlight the effectiveness of combining gamification with deep learning to transform educational practices and address learning disparities.

Peruvian University of Applied Sciences (PE)
Quality Education
Openalex Percentile: Top 21%
Mathematics Education and Pedagogy
0.97
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