Edge Selection Non-Cooperative Game in IoT Edge Computing
Computational offloading is a pivotal solution to several Internet of Things (IoT) issues as it helps subdue the constrained nature of IoT devices. By harnessing the large capacity at the Edge, IoT devices with limited battery and storage can delegate certain tasks, especially those related to Machine Learning. Because of their restricted capacity, such devices can only store a limited amount of data as a training set for their learning, leading to a faulty prediction with high error rate. To tackle that issue, IoT devices can federate the learning process with other devices while the Edge server acts as an aggregator. However, selecting the appropriate Edge is a significant challenge. In fact, although learning collectively can reduce the prediction error, it also brings about a communication cost that depends on the selected Edge. Thus, in this paper, we propose a Non-Cooperative game where devices autonomously and efficiently select an Edge server in order to reduce both their learning error and communication cost.
Authors
- Kinda Khawam (ORCID: https://orcid.org/0000-0003-0871-6209)
- Hassan Fawaz (ORCID: https://orcid.org/0000-0002-0149-7878)
- Samer Lahoud (ORCID: https://orcid.org/0000-0003-2218-5088)
- Hussein Taleb (ORCID: https://orcid.org/0000-0001-8515-6431)
- Steven W. Martin
- Dominique Quadri
Institutions
- Dalhousie University (CA)
- Université de Versailles Saint-Quentin-en-Yvelines (FR)
- Lebanese International University (LB)
Publication Details
- Published
- 2024-09-02
- DOI
- https://doi.org/10.1109/pimrc59610.2024.10817426
- Citations
- 1
- Primary Topic
- Advanced Bandit Algorithms Research
- Type
- article
- Field-Weighted Citation Impact
- 0.49