Edge Selection Non-Cooperative Game in IoT Edge Computing

Computational offloading is a pivotal solution to several Internet of Things (IoT) issues as it helps subdue the constrained nature of IoT devices. By harnessing the large capacity at the Edge, IoT devices with limited battery and storage can delegate certain tasks, especially those related to Machine Learning. Because of their restricted capacity, such devices can only store a limited amount of data as a training set for their learning, leading to a faulty prediction with high error rate. To tackle that issue, IoT devices can federate the learning process with other devices while the Edge server acts as an aggregator. However, selecting the appropriate Edge is a significant challenge. In fact, although learning collectively can reduce the prediction error, it also brings about a communication cost that depends on the selected Edge. Thus, in this paper, we propose a Non-Cooperative game where devices autonomously and efficiently select an Edge server in order to reduce both their learning error and communication cost.

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Publication Details

Published
2024-09-02
DOI
https://doi.org/10.1109/pimrc59610.2024.10817426
Citations
1
Primary Topic
Advanced Bandit Algorithms Research
Type
article
Field-Weighted Citation Impact
0.49
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Edge Selection Non-Cooperative Game in IoT Edge Computing

Kinda Khawam, Hassan Fawaz, Samer Lahoud, Hussein Taleb et al.
1 citations
Advanced Bandit Algorithms Research
0.49
article

Edge Selection Non-Cooperative Game in IoT Edge Computing

Kinda Khawam, Hassan Fawaz, Samer Lahoud, Hussein Taleb, Steven W. Martin, Dominique Quadri
article en
1 citations

Abstract

Computational offloading is a pivotal solution to several Internet of Things (IoT) issues as it helps subdue the constrained nature of IoT devices. By harnessing the large capacity at the Edge, IoT devices with limited battery and storage can delegate certain tasks, especially those related to Machine Learning. Because of their restricted capacity, such devices can only store a limited amount of data as a training set for their learning, leading to a faulty prediction with high error rate. To tackle that issue, IoT devices can federate the learning process with other devices while the Edge server acts as an aggregator. However, selecting the appropriate Edge is a significant challenge. In fact, although learning collectively can reduce the prediction error, it also brings about a communication cost that depends on the selected Edge. Thus, in this paper, we propose a Non-Cooperative game where devices autonomously and efficiently select an Edge server in order to reduce both their learning error and communication cost.

Dalhousie University (CA), Université de Versailles Saint-Quentin-en-Yvelines (FR), Lebanese International University (LB)
Openalex Percentile: Top 27%
Advanced Bandit Algorithms Research
0.49
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Edge Selection Non-Cooperative Game in IoT Edge Computing — Kinda Khawam, Hassan Fawaz, et al. · (2024) | TGRS Research Map | TGRS