PILOT RESULTS OF A GAMIFIED TRAINING FOR CERTIFIED NURSING ASSISTANTS ON AGE-FRIENDLY HEALTHCARE

Abstract Certified Nursing Assistants (CNAs) are an integral part of supporting the health and wellbeing of older adults within long-term care (LTC) settings. As the Age-Friendly Healthcare movement expands to include LTC, it will be important to ensure effective and accessible training for CNAs on Age-Friendly Healthcare competencies. This poster will present the results of a pilot study examining the usability and satisfaction with an app-based training on the 4Ms of Age-Friendly Healthcare (What Matters, Medication, Mentation, Mobility). The modules are tailored to the practice needs of CNAs and use principles of gaming to increase uptake of the training. A post training survey was distributed to 127 CNAs from eight LTC communities who completed the curriculum, with a 79% response rate. 78% agreed they would prefer to learn this way versus alternative learning methods such as online learning, classroom learning, etc. (12% neither agreed nor disagreed, 10% disagreed). 85% agreed that they believe gamification is a successful delivery method for learning (8% neither agreed nor disagreed, 7% disagreed). 80% agreed that they would recommend the training program to their co-workers (13% neither agreed nor disagreed, 7% disagreed). The number of participants stating that they had a “very good” level of knowledge of Age-Friendly Healthcare increased from 25% to 39% using a retrospective pre-post rating. Qualitative feedback highlighted interactivity, brevity, and ability to engage the individual as key themes about the value of the training modules. Implications for use of gamification in Age-Friendly Healthcare training will be presented.

Authors

Institutions

Publication Details

Journal
Innovation in Aging
Published
2024-12-01
DOI
https://doi.org/10.1093/geroni/igae098.4047
Primary Topic
Health and Well-being Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

PILOT RESULTS OF A GAMIFIED TRAINING FOR CERTIFIED NURSING ASSISTANTS ON AGE-FRIENDLY HEALTHCARE

David Wihry, Victoria Spofford, Susan Wehry, Judith A. Metcalf et al.
Innovation in Aging
Health and Well-being Studies
article

PILOT RESULTS OF A GAMIFIED TRAINING FOR CERTIFIED NURSING ASSISTANTS ON AGE-FRIENDLY HEALTHCARE

David Wihry, Victoria Spofford, Susan Wehry, Judith A. Metcalf, Angela Hunt
article en

Abstract

Abstract Certified Nursing Assistants (CNAs) are an integral part of supporting the health and wellbeing of older adults within long-term care (LTC) settings. As the Age-Friendly Healthcare movement expands to include LTC, it will be important to ensure effective and accessible training for CNAs on Age-Friendly Healthcare competencies. This poster will present the results of a pilot study examining the usability and satisfaction with an app-based training on the 4Ms of Age-Friendly Healthcare (What Matters, Medication, Mentation, Mobility). The modules are tailored to the practice needs of CNAs and use principles of gaming to increase uptake of the training. A post training survey was distributed to 127 CNAs from eight LTC communities who completed the curriculum, with a 79% response rate. 78% agreed they would prefer to learn this way versus alternative learning methods such as online learning, classroom learning, etc. (12% neither agreed nor disagreed, 10% disagreed). 85% agreed that they believe gamification is a successful delivery method for learning (8% neither agreed nor disagreed, 7% disagreed). 80% agreed that they would recommend the training program to their co-workers (13% neither agreed nor disagreed, 7% disagreed). The number of participants stating that they had a “very good” level of knowledge of Age-Friendly Healthcare increased from 25% to 39% using a retrospective pre-post rating. Qualitative feedback highlighted interactivity, brevity, and ability to engage the individual as key themes about the value of the training modules. Implications for use of gamification in Age-Friendly Healthcare training will be presented.

Innovation in AgingVol. 8(Supplement_1)
University of New England (US), Thomas Cole Historic House (US), University of Southern Maine (US), University of Maine (US)
Openalex Percentile: Top 64%
Health and Well-being Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

PILOT RESULTS OF A GAMIFIED TRAINING FOR CERTIFIED NURSING ASSISTANTS ON AGE-FRIENDLY HEALTHCARE — David Wihry, Victoria Spofford, et al. · Innovation in Aging (2024) | TGRS Research Map | TGRS