The Effects of in-Class Educational Games on Reaction and Agility Skills in Female Wrestling Athletes

Aim: The aim of this study was to investigate the effects of educational games including perception, decision making and reaction skills on agility and reaction skills. Methods: A total of 24 young female wrestling athletes who regularly train 5 times a week were included in the study (Training Group= age: 20,08±2,19 year, height: 1,60±5,33 cm, body weight: 59,50±10,38 kg, bmi: 22,94±3,19, Control Group= age: 17,83±2,43 year, height: 1,62±,07 cm, body weight: 59,61±11,61 kg, bmi: 22,43±3,50). The training group was asked to play 8-week educational games involving perception, decision-making and reaction skills for 30 minutes in the classroom environment without much effort before routine wrestling training. Visual hand reaction (dominant, non-dominant and mixed hand), Y-Reactive and Speedcourt® agility tests were performed before and after the training sessions. Results: Paired sample t test was used for intra-group comparison analyses and independent sample t test analyses were used for comparison statistics of data between 2 groups. The Y-Reactive agility of the training group was statistically significant (p

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Journal
International Journal of Sport Exercise & Training Sciences
Published
2024-12-31
DOI
https://doi.org/10.18826/useeabd.1559265
Primary Topic
Sports Performance and Training
Type
article
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article

The Effects of in-Class Educational Games on Reaction and Agility Skills in Female Wrestling Athletes

Çağlar Edis, Arda Topçu
International Journal of Sport Exercise & Training Sciences
Sports Performance and Training
article

The Effects of in-Class Educational Games on Reaction and Agility Skills in Female Wrestling Athletes

Çağlar Edis, Arda Topçu
article en

Abstract

Aim: The aim of this study was to investigate the effects of educational games including perception, decision making and reaction skills on agility and reaction skills. Methods: A total of 24 young female wrestling athletes who regularly train 5 times a week were included in the study (Training Group= age: 20,08±2,19 year, height: 1,60±5,33 cm, body weight: 59,50±10,38 kg, bmi: 22,94±3,19, Control Group= age: 17,83±2,43 year, height: 1,62±,07 cm, body weight: 59,61±11,61 kg, bmi: 22,43±3,50). The training group was asked to play 8-week educational games involving perception, decision-making and reaction skills for 30 minutes in the classroom environment without much effort before routine wrestling training. Visual hand reaction (dominant, non-dominant and mixed hand), Y-Reactive and Speedcourt® agility tests were performed before and after the training sessions. Results: Paired sample t test was used for intra-group comparison analyses and independent sample t test analyses were used for comparison statistics of data between 2 groups. The Y-Reactive agility of the training group was statistically significant (p

International Journal of Sport Exercise & Training SciencesVol. 10(4)
Avrasya University (TR), Institute of Educational Sciences (MD), Trabzon University
Gender equality
Openalex Percentile: Top 66%
Sports Performance and Training
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The Effects of in-Class Educational Games on Reaction and Agility Skills in Female Wrestling Athletes — Çağlar Edis, Arda Topçu · International Journal of Sport Exercise & Training Sciences (2024) | TGRS Research Map | TGRS