“Fake it, you can touch it”: a study of virtual touch effects based on VR technology

The emergence of Virtual Reality (VR) technology offers a novel approach to enhancing consumers’ shopping experiences. It not only enables more detailed product presentations but also allows consumers to meet their shopping needs in a highly immersive environment. In this process, consumers’ tactile experiences with products play a crucial role. This article focuses on the virtual touch process of consumers in VR shopping contexts. Drawing upon the body model hypothesis, peri-personal space theory, and embodied cognition theory, and leveraging research methods from psychology, including field experiments, laboratory experiments, and online experiments, the article explores through three investigations how consumers’ virtual touch via a virtual hand in VR impacts their sense of body ownership, haptic imagery, and product evaluation. It is suggested that virtual hand touch in VR scenarios positively impacts consumers’ product evaluation. The sense of body ownership and haptic imagery serve as chain-mediating factors in this process. Furthermore, consumers’ autonomy in virtual hand manipulation emerges as a moderating role, where a heightened sense of autonomy enhances their product evaluation. Virtual touch facilitated by VR technology can not only significantly enrich consumers’ haptic experience, but also provide valuable management insights for retailers to develop innovative VR marketing strategies.

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Publication Details

Journal
Virtual Reality
Published
2024-12-31
DOI
https://doi.org/10.1007/s10055-024-01092-y
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12

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article

“Fake it, you can touch it”: a study of virtual touch effects based on VR technology

Xiaoyu Zhou, Xionghui Leng, Shuting Wang, Du Ping et al.
3 citations
Virtual Reality
Virtual Reality Applications and Impacts
1.12
article

“Fake it, you can touch it”: a study of virtual touch effects based on VR technology

Xiaoyu Zhou, Xionghui Leng, Shuting Wang, Du Ping, Qin Jiaming
article en
3 citations

Abstract

The emergence of Virtual Reality (VR) technology offers a novel approach to enhancing consumers’ shopping experiences. It not only enables more detailed product presentations but also allows consumers to meet their shopping needs in a highly immersive environment. In this process, consumers’ tactile experiences with products play a crucial role. This article focuses on the virtual touch process of consumers in VR shopping contexts. Drawing upon the body model hypothesis, peri-personal space theory, and embodied cognition theory, and leveraging research methods from psychology, including field experiments, laboratory experiments, and online experiments, the article explores through three investigations how consumers’ virtual touch via a virtual hand in VR impacts their sense of body ownership, haptic imagery, and product evaluation. It is suggested that virtual hand touch in VR scenarios positively impacts consumers’ product evaluation. The sense of body ownership and haptic imagery serve as chain-mediating factors in this process. Furthermore, consumers’ autonomy in virtual hand manipulation emerges as a moderating role, where a heightened sense of autonomy enhances their product evaluation. Virtual touch facilitated by VR technology can not only significantly enrich consumers’ haptic experience, but also provide valuable management insights for retailers to develop innovative VR marketing strategies.

Virtual RealityVol. 29(1)
East China Jiaotong University (CN), Sun Yat-sen University (CN), Jiangxi Academy of Sciences (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 20%
Virtual Reality Applications and Impacts
1.12
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“Fake it, you can touch it”: a study of virtual touch effects based on VR technology — Xiaoyu Zhou, Xionghui Leng, et al. · Virtual Reality (2024) | TGRS Research Map | TGRS