[Paper] Effects of First- and Third-Person Perspective Switching on Sense of Embodiment and Task Efficiency in Object-Carrying Tasks with Walking in VR
In this study, we developed a system that allow users to switch between first- and third-person perspectives in a virtual reality (VR) environment. We investigated how this perspective-switching system affects the sense of embodiment, sense of presence, VR motion sickness, and task efficiency, compared to using only first- or third-person perspectives. The task was an "object-carrying task" where a designated object was placed in a designated box within a limited time, accompanied by "walking" in VR environment. This task had a higher degree of freedom and complexity than those in previous studies. The experiment revealed that switching to a third-person perspective improved the sense of embodiment. However, there was no significant advantage over the first-person perspective.
Authors
- Yukihiro Hirata
- Yusuke Matsuda (ORCID: https://orcid.org/0000-0002-5982-3971)
Institutions
- Suwa Red Cross Hospital (JP)
Publication Details
- Journal
- ITE Transactions on Media Technology and Applications
- Published
- 2024-12-31
- DOI
- https://doi.org/10.3169/mta.13.44
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00