Ergonomic analysis of gaming mouse using electromyography and subjective assessment

First Person Shooter (FPS) gamers usually use mice intensively, which may lead to musculoskeletal disorders. The objective of this study is to investigate the effect of the three most popular gaming mice designs on arm muscle activity and subjective perception to find the most optimum design. Subjects who participated in this study were ten healthy young adult males (age 18-24 years) selected from FPS gamers. The mice were tested when the subjects played the FPS Valorant game. The activity of forearm muscles, namely flexor carpi radialis (FCR) and palmaris longus (PL), was measured using electromyography (EMG). One-way analysis of variance (ANOVA) was used to compare the muscular activities when using the three mice. This study also measured the subjective perception of the participants. The study reveals that the high activation of muscles confirms the risk of Carpal Tunnel Syndrome (CTS). However, the difference in muscular activities between the three mice was found to be insignificant. On the other hand, the qualitative analysis suggests that the third mouse showed the evenest distribution of muscular activity both at low cycle and high cycle performance. Further study using psychophysiological methods is necessary to measure subjective preferences.

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Publication Details

Journal
Mechatronics Electrical Power and Vehicular Technology
Published
2024-12-31
DOI
https://doi.org/10.55981/j.mev.2024.1110
Primary Topic
Motor Control and Adaptation
Type
article
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article

Ergonomic analysis of gaming mouse using electromyography and subjective assessment

Salim Yusuf, Muqorob Tajalli, Yukhi Mustaqim Kusuma Sya’Bana, Slamet Riyadi et al.
Mechatronics Electrical Power and Vehicular Technology
Motor Control and Adaptation
article

Ergonomic analysis of gaming mouse using electromyography and subjective assessment

Salim Yusuf, Muqorob Tajalli, Yukhi Mustaqim Kusuma Sya’Bana, Slamet Riyadi, Kadek Heri Sanjaya, Nugrahaning Sani Dewi, Rizqie Anandita Zafs
article en

Abstract

First Person Shooter (FPS) gamers usually use mice intensively, which may lead to musculoskeletal disorders. The objective of this study is to investigate the effect of the three most popular gaming mice designs on arm muscle activity and subjective perception to find the most optimum design. Subjects who participated in this study were ten healthy young adult males (age 18-24 years) selected from FPS gamers. The mice were tested when the subjects played the FPS Valorant game. The activity of forearm muscles, namely flexor carpi radialis (FCR) and palmaris longus (PL), was measured using electromyography (EMG). One-way analysis of variance (ANOVA) was used to compare the muscular activities when using the three mice. This study also measured the subjective perception of the participants. The study reveals that the high activation of muscles confirms the risk of Carpal Tunnel Syndrome (CTS). However, the difference in muscular activities between the three mice was found to be insignificant. On the other hand, the qualitative analysis suggests that the third mouse showed the evenest distribution of muscular activity both at low cycle and high cycle performance. Further study using psychophysiological methods is necessary to measure subjective preferences.

Mechatronics Electrical Power and Vehicular TechnologyVol. 15(2)
Bandung Institute of Technology (ID), Dire Dawa University (ET), National Research and Innovation Agency (ID)
Good health and well-being
Openalex Percentile: Top 74%
Motor Control and Adaptation
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