How Virtual Life Affects Women’s Status: Taking Otome Games in China as the Entry Point

The number of individuals who play otome games has increased dramatically in recent years. Therefore, the number of otome games is also large. Companies have been creating many interesting types of otome games for female or male gamers to choose from. Due to many people cannot feel of being needed or some more complicated reasons int the real world, they choose to play otome games instead of having real life social with real friends. This essay is going to explore why some people prefer to spend more time in playing otome games rather than having more time in real life is happening by using case analysis method from woman’s point of view, which leads to more complex social problems. This essay is going to be divided into three parts. After introduction part, the first part is going to talk about otome game history. The second part is going to talk about why otome games popular in China and how does it relate with government policies and inequality between male and female. After that, the last part is going to talk about how this situation will be reduced.

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Publication Details

Journal
Interdisciplinary Humanities and Communication Studies
Published
2024-12-31
DOI
https://doi.org/10.61173/m5cddn75
Primary Topic
Gender, Feminism, and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

How Virtual Life Affects Women’s Status: Taking Otome Games in China as the Entry Point

Xinqi Wu
Interdisciplinary Humanities and Communication Studies
Gender, Feminism, and Media
article

How Virtual Life Affects Women’s Status: Taking Otome Games in China as the Entry Point

Xinqi Wu
article en

Abstract

The number of individuals who play otome games has increased dramatically in recent years. Therefore, the number of otome games is also large. Companies have been creating many interesting types of otome games for female or male gamers to choose from. Due to many people cannot feel of being needed or some more complicated reasons int the real world, they choose to play otome games instead of having real life social with real friends. This essay is going to explore why some people prefer to spend more time in playing otome games rather than having more time in real life is happening by using case analysis method from woman’s point of view, which leads to more complex social problems. This essay is going to be divided into three parts. After introduction part, the first part is going to talk about otome game history. The second part is going to talk about why otome games popular in China and how does it relate with government policies and inequality between male and female. After that, the last part is going to talk about how this situation will be reduced.

Interdisciplinary Humanities and Communication StudiesVol. 1(10)
Gender equality
Openalex Percentile: Top 63%
Gender, Feminism, and Media
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