Game Therapy for Specially-Abled Individuals with PPO Reinforcement Learning in VR-based Educational Games

This research study presents a new application of reinforcement learning (RL), specifically Proximal Policy Optimization (PPO), in creating immersive virtual reality (VR) games aimed at aiding skill acquisition and emotional regulation for individuals with anger management difficulties. People with Down syndrome, Autism Spectrum Disorder, Cerebral Palsy (CP), Intellectual Disabilities (ID), and Stroke Survivors are mainly considered. The study examines how PPO-trained agents improve cognitive, social, and emotional regulation. Techniques include thorough hyperparameter optimization for the PPO algorithm with two sets. Iterative agent training in Unity and AWS Sagemaker uses cloud computing resources for parallelized training. Emotional regulation and positive behaviour change are assessed empirically and through user studies. Virtual reality (VR) cooperative RL games may offer comprehensive treatments for anger management, according to the results, which show promising gains in emotional regulation and teamwork. By enhancing interest and effectiveness in satisfying emotional regulation demands, the study demonstrates that AI-driven therapies and "gamified therapy," which mixes game components into therapy, can revolutionize mental health.

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Publication Details

Published
2024-11-18
DOI
https://doi.org/10.1109/icdici62993.2024.10810847
Citations
5
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
1.25
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article

Game Therapy for Specially-Abled Individuals with PPO Reinforcement Learning in VR-based Educational Games

M Joypriyanka, A. Sivasangari, Sathish Kumar P. J, R Surendran
5 citations
Stroke Rehabilitation and Recovery
1.25
article

Game Therapy for Specially-Abled Individuals with PPO Reinforcement Learning in VR-based Educational Games

M Joypriyanka, A. Sivasangari, Sathish Kumar P. J, R Surendran
article en
5 citations

Abstract

This research study presents a new application of reinforcement learning (RL), specifically Proximal Policy Optimization (PPO), in creating immersive virtual reality (VR) games aimed at aiding skill acquisition and emotional regulation for individuals with anger management difficulties. People with Down syndrome, Autism Spectrum Disorder, Cerebral Palsy (CP), Intellectual Disabilities (ID), and Stroke Survivors are mainly considered. The study examines how PPO-trained agents improve cognitive, social, and emotional regulation. Techniques include thorough hyperparameter optimization for the PPO algorithm with two sets. Iterative agent training in Unity and AWS Sagemaker uses cloud computing resources for parallelized training. Emotional regulation and positive behaviour change are assessed empirically and through user studies. Virtual reality (VR) cooperative RL games may offer comprehensive treatments for anger management, according to the results, which show promising gains in emotional regulation and teamwork. By enhancing interest and effectiveness in satisfying emotional regulation demands, the study demonstrates that AI-driven therapies and "gamified therapy," which mixes game components into therapy, can revolutionize mental health.

Sathyabama Institute of Science and Technology (IN), Saveetha University (IN)
Openalex Percentile: Top 17%
Stroke Rehabilitation and Recovery
1.25
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Game Therapy for Specially-Abled Individuals with PPO Reinforcement Learning in VR-based Educational Games — M Joypriyanka, A. Sivasangari, et al. · (2024) | TGRS Research Map | TGRS