Feminist Modernization of the Young Generation: Exploring the Differences between Otome Games and Traditional Games in Female Representation

Based on the dilemma of female image creation in the virtual world today, this paper explores the changes in feminist thinking reflected in female image in otome games and traditional games. This study focuses on the recently popular game “Love and Deep Space”, a game with its realistic and sensible love experience and novel 3D interactive mode, and provides a near-perfect utopian game for women, especially young women, who are eager for love experience. This paper uses the methods of data survey and interview research to compare the image of female protagonists in the emerging game mode of otome games and the portrayal of female characters in traditional games, so as to explore the changes of feminism of the younger generation in the virtual world. The breakthrough of otome games is to move closer to the direction of eliminating gender, that is, undoing gender, which promotes the modern spread of feminism, and resists and criticizes sexual politics, power and stereotypes in the context of contemporary women’s oppression and discrimination. Feminism, under the theory of gender elimination, represents a social transformation of gender relations, seeking more substantive gender equality.

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Publication Details

Journal
Interdisciplinary Humanities and Communication Studies
Published
2024-12-31
DOI
https://doi.org/10.61173/5ne46v74
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Feminist Modernization of the Young Generation: Exploring the Differences between Otome Games and Traditional Games in Female Representation

Xintong Zou, Xinyu Wen, Jiajia Yan
Interdisciplinary Humanities and Communication Studies
Digital Games and Media
article

Feminist Modernization of the Young Generation: Exploring the Differences between Otome Games and Traditional Games in Female Representation

Xintong Zou, Xinyu Wen, Jiajia Yan
article en

Abstract

Based on the dilemma of female image creation in the virtual world today, this paper explores the changes in feminist thinking reflected in female image in otome games and traditional games. This study focuses on the recently popular game “Love and Deep Space”, a game with its realistic and sensible love experience and novel 3D interactive mode, and provides a near-perfect utopian game for women, especially young women, who are eager for love experience. This paper uses the methods of data survey and interview research to compare the image of female protagonists in the emerging game mode of otome games and the portrayal of female characters in traditional games, so as to explore the changes of feminism of the younger generation in the virtual world. The breakthrough of otome games is to move closer to the direction of eliminating gender, that is, undoing gender, which promotes the modern spread of feminism, and resists and criticizes sexual politics, power and stereotypes in the context of contemporary women’s oppression and discrimination. Feminism, under the theory of gender elimination, represents a social transformation of gender relations, seeking more substantive gender equality.

Interdisciplinary Humanities and Communication StudiesVol. 1(10)
Gender equality
Openalex Percentile: Top 60%
Digital Games and Media
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Feminist Modernization of the Young Generation: Exploring the Differences between Otome Games and Traditional Games in Female Representation — Xintong Zou, Xinyu Wen, et al. · Interdisciplinary Humanities and Communication Studies (2024) | TGRS Research Map | TGRS