Analysis of New Media Communication Barriers to the Internationalization of Chinese Cultural Products: An Analysis of the Game Black Myth Goku

The international dissemination of Chinese cultural products, driven by the wave of globalisation, has become a key indicator of cultural soft power. Wukong, an exemplary figure within the Chinese gaming industry, has garnered considerable interest from international markets. However, the dissemination process has been beset with numerous challenges, including cultural differences, limitations in language translation, difficulties in adapting technical platforms, deficiencies in game graphics and gameplay, and higher prices. The objective of this paper is to examine the specific manifestations of these obstacles in depth and to propose corresponding solution strategies with a view to enhancing the game’s international appeal and market competitiveness. By enhancing cultural adaptability, upgrading translation quality, expanding technological coverage, improving gameplay experience, and formulating reasonable pricing strategies, we aim to provide valuable insights for the international dissemination of Chinese cultural products, thereby further promoting the exchange and prosperity of Chinese culture on a global scale.

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Publication Details

Journal
Interdisciplinary Humanities and Communication Studies
Published
2024-12-31
DOI
https://doi.org/10.61173/nfyxnr26
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Analysis of New Media Communication Barriers to the Internationalization of Chinese Cultural Products: An Analysis of the Game Black Myth Goku

H Wang, Yanjin Qiu
Interdisciplinary Humanities and Communication Studies
Digital Games and Media
article

Analysis of New Media Communication Barriers to the Internationalization of Chinese Cultural Products: An Analysis of the Game Black Myth Goku

H Wang, Yanjin Qiu
article en

Abstract

The international dissemination of Chinese cultural products, driven by the wave of globalisation, has become a key indicator of cultural soft power. Wukong, an exemplary figure within the Chinese gaming industry, has garnered considerable interest from international markets. However, the dissemination process has been beset with numerous challenges, including cultural differences, limitations in language translation, difficulties in adapting technical platforms, deficiencies in game graphics and gameplay, and higher prices. The objective of this paper is to examine the specific manifestations of these obstacles in depth and to propose corresponding solution strategies with a view to enhancing the game’s international appeal and market competitiveness. By enhancing cultural adaptability, upgrading translation quality, expanding technological coverage, improving gameplay experience, and formulating reasonable pricing strategies, we aim to provide valuable insights for the international dissemination of Chinese cultural products, thereby further promoting the exchange and prosperity of Chinese culture on a global scale.

Interdisciplinary Humanities and Communication StudiesVol. 1(10)
Southwestern University of Finance and Economics (CN)
Openalex Percentile: Top 60%
Digital Games and Media
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