Center Cases Studies of Present VR Interactive Movies and Equipment Developing Suggestions for VR Interactive Movies

Virtual Reality is a developing technology that contains plenty of possibilities. Meanwhile, interactive movies are not immersive enough because of their 2D scenes. Therefore, this paper discusses the potential of integrating VR with interactive movies. In order to find out the main problems of present VR interactive movies, this paper first analyzed a few cases of interactive movies of both bystander mode and participant mode and finally discovered that moving patterns in the VR interactive movies, the consequence of the limitation of playing equipment, severely damaged the immersion of an interactive movie, which is in urgent need of improvement. Based on this finding, the paper then raised some possible developing possibilities focusing on equipment and relevant themes of each kind of equipment and finally found that with the improvement of equipment and the proper choice of themes, VR interactive movies are bound to be immersive enough to gain a great market share.

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Publication Details

Journal
Science and Technology of Engineering Chemistry and Environmental Protection
Published
2024-12-31
DOI
https://doi.org/10.61173/wb9ajx29
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
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article

Center Cases Studies of Present VR Interactive Movies and Equipment Developing Suggestions for VR Interactive Movies

Yonghoon Ji, Yuzhen Chen
Science and Technology of Engineering Chemistry and Environmental Protection
Simulation and Modeling Applications
article

Center Cases Studies of Present VR Interactive Movies and Equipment Developing Suggestions for VR Interactive Movies

Yonghoon Ji, Yuzhen Chen
article en

Abstract

Virtual Reality is a developing technology that contains plenty of possibilities. Meanwhile, interactive movies are not immersive enough because of their 2D scenes. Therefore, this paper discusses the potential of integrating VR with interactive movies. In order to find out the main problems of present VR interactive movies, this paper first analyzed a few cases of interactive movies of both bystander mode and participant mode and finally discovered that moving patterns in the VR interactive movies, the consequence of the limitation of playing equipment, severely damaged the immersion of an interactive movie, which is in urgent need of improvement. Based on this finding, the paper then raised some possible developing possibilities focusing on equipment and relevant themes of each kind of equipment and finally found that with the improvement of equipment and the proper choice of themes, VR interactive movies are bound to be immersive enough to gain a great market share.

Science and Technology of Engineering Chemistry and Environmental ProtectionVol. 1(10)
Industry, innovation and infrastructure
Openalex Percentile: Top 70%
Simulation and Modeling Applications
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