Bridging research gaps in gamification in science education
Playing and learning are fundamentally connected, and in this editorial, I outline according to which criteria educational processes can be gamified. As a next step, I attempt to discover key arguments that justify the value of games in the classroom. Especially in today’s times of uncertainty, games can, for example, contribute to questioning science-related information and to reflecting corresponding discourses on controversial topics. I call for papers on gamification in science education, especially in the light of current challenges.
Authors
- Nadja Belova (ORCID: https://orcid.org/0000-0001-6945-528X)
Institutions
- University of Bremen (DE)
Publication Details
- Journal
- Hellenic Journal of STEM Education
- Published
- 2024-12-30
- DOI
- https://doi.org/10.51724/hjstemed.v3i2.29
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.79