Design And Construction Of Web And Mobile Based Applications For Extracurricular Management (Case Study: MAN 2 Kulon Progo)

MAN 2 Kulon Progo is one of the madrasahs in Kulon Progo that has various extracurricular activities. In the 2023/2024 academic year, MAN 2 Kulon Progo has 24 extracurricular activities. The large number of extracurricular activities certainly attracts students' attention, but the large number of extracurricular activities makes it difficult for the school to record student data, manage extracurricular activities, and there is a risk of errors in data recording. Based on these problems, a web and mobile-based extracurricular management application was built. The purpose of this study is to build an extracurricular management application that can be used by students to register for extracurricular activities and get information about extracurricular activities, extracurricular supervisors can easily manage student data, and extracurricular teachers can manage extracurricular activities more easily.

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Publication Details

Journal
Journal of Scientific Research Education and Technology (JSRET)
Published
2024-12-24
DOI
https://doi.org/10.58526/jsret.v3i4.595
Primary Topic
Educational Methods and Impacts
Type
article
Field-Weighted Citation Impact
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article

Design And Construction Of Web And Mobile Based Applications For Extracurricular Management (Case Study: MAN 2 Kulon Progo)

Irma Handayani, Siti Masyitoh
Journal of Scientific Research Education and Technology (JSRET)
Educational Methods and Impacts
article

Design And Construction Of Web And Mobile Based Applications For Extracurricular Management (Case Study: MAN 2 Kulon Progo)

Irma Handayani, Siti Masyitoh
article en

Abstract

MAN 2 Kulon Progo is one of the madrasahs in Kulon Progo that has various extracurricular activities. In the 2023/2024 academic year, MAN 2 Kulon Progo has 24 extracurricular activities. The large number of extracurricular activities certainly attracts students' attention, but the large number of extracurricular activities makes it difficult for the school to record student data, manage extracurricular activities, and there is a risk of errors in data recording. Based on these problems, a web and mobile-based extracurricular management application was built. The purpose of this study is to build an extracurricular management application that can be used by students to register for extracurricular activities and get information about extracurricular activities, extracurricular supervisors can easily manage student data, and extracurricular teachers can manage extracurricular activities more easily.

Journal of Scientific Research Education and Technology (JSRET)Vol. 3(4)
Universitas Teknologi Yogyakarta (ID)
Quality Education
Openalex Percentile: Top 65%
Educational Methods and Impacts
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