PRACTICAL EXPERIENCE OF USING GAME TECHNOLOGIES IN THE TRAINING OF YOUTH TOURISM SPECIALISTS

The article covers the issue of the application of game technologies in the training of specialists in the tourism industry for the organization of youth tourism. Scientific investigations of Ukrainian and foreign scientists regarding the use of game methods and technologies in higher education were analyzed. Game situations, cognitive games, didactic games were studied. Students were invited to participate in educational games, such as: intellectual quiz game "Researcher"; intellectual game "Missing words"; exercise "Zaporizhzhia excursion"; practical training exercise "I am the organizer"; intellectual game "Game Labyrinth". The situational exercise "Preparation for a tourist event" and the research exercise "Youth tourism" were implemented. Performing situational exercises and research exercises, future specialists in the organization of youth tourism formed skills in production activities. Game technologies, educational cafe, edutainment, and gamification are considered. The concept of "Knowledge café" consists of defining a topic, choosing "custodians", holding several measures with alternate movement of students, discussing and completing tasks and summarizing the results of the meeting. Themes for the "Knowledge café" game – "Ukraine – a youth tourist country" have been determined. Formulated questions for discussion: "Tourist locations/activities that can be used for youth tourism". The research exploited the "edutainment" technology through the use of the board tourist game "Travel to Europe". The new "gamification" technique was applied in the training of future specialists in the tourism industry for the organization of youth tourism, which is the process of adding games or game elements to the educational task in order to increase the motivation of students in the education process. Implemented using the educational platform Kahoot! gamified pairs aimed at testing students' knowledge through online testing in the form of quizzes and quizzes.

Authors

Institutions

Publication Details

Journal
Zhytomyr Ivan Franko State University Journal Рedagogical Sciences
Published
2024-10-25
DOI
https://doi.org/10.35433/pedagogy.3(118).2024.10
Primary Topic
Education, Innovation and Language Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

PRACTICAL EXPERIENCE OF USING GAME TECHNOLOGIES IN THE TRAINING OF YOUTH TOURISM SPECIALISTS

Yaryna HERASHCHENKO
Zhytomyr Ivan Franko State University Journal Рedagogical Sciences
Education, Innovation and Language Studies
article

PRACTICAL EXPERIENCE OF USING GAME TECHNOLOGIES IN THE TRAINING OF YOUTH TOURISM SPECIALISTS

Yaryna HERASHCHENKO
article en

Abstract

The article covers the issue of the application of game technologies in the training of specialists in the tourism industry for the organization of youth tourism. Scientific investigations of Ukrainian and foreign scientists regarding the use of game methods and technologies in higher education were analyzed. Game situations, cognitive games, didactic games were studied. Students were invited to participate in educational games, such as: intellectual quiz game "Researcher"; intellectual game "Missing words"; exercise "Zaporizhzhia excursion"; practical training exercise "I am the organizer"; intellectual game "Game Labyrinth". The situational exercise "Preparation for a tourist event" and the research exercise "Youth tourism" were implemented. Performing situational exercises and research exercises, future specialists in the organization of youth tourism formed skills in production activities. Game technologies, educational cafe, edutainment, and gamification are considered. The concept of "Knowledge café" consists of defining a topic, choosing "custodians", holding several measures with alternate movement of students, discussing and completing tasks and summarizing the results of the meeting. Themes for the "Knowledge café" game – "Ukraine – a youth tourist country" have been determined. Formulated questions for discussion: "Tourist locations/activities that can be used for youth tourism". The research exploited the "edutainment" technology through the use of the board tourist game "Travel to Europe". The new "gamification" technique was applied in the training of future specialists in the tourism industry for the organization of youth tourism, which is the process of adding games or game elements to the educational task in order to increase the motivation of students in the education process. Implemented using the educational platform Kahoot! gamified pairs aimed at testing students' knowledge through online testing in the form of quizzes and quizzes.

Zhytomyr Ivan Franko State University Journal Рedagogical Sciences(3(118))
National University Zaporizhzhia Polytechnic (UA)
Openalex Percentile: Top 65%
Education, Innovation and Language Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

PRACTICAL EXPERIENCE OF USING GAME TECHNOLOGIES IN THE TRAINING OF YOUTH TOURISM SPECIALISTS — Yaryna HERASHCHENKO · Zhytomyr Ivan Franko State University Journal Рedagogical Sciences (2024) | TGRS Research Map | TGRS