Comparision of Artificial Inteligence models used in computer games on the Unity platform

Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experience for players. Three models were compared: Finite State Machine, AI Utility, and GOAP. The aim was to examine their effectiveness and applications in the context of creating intelligent agents in gaming environments. Modern games increasingly employ sophisticated AI models to ensure player immersion and maintain realism. During the research, each model was implemented, and the obtained results were subjected to detailed analysis.

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Publication Details

Journal
Journal of Computer Sciences Institute
Published
2024-12-30
DOI
https://doi.org/10.35784/jcsi.6471
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Comparision of Artificial Inteligence models used in computer games on the Unity platform

Szymon Kacprzyk, Vladyslav Hutsenko
Journal of Computer Sciences Institute
Artificial Intelligence in Games
article

Comparision of Artificial Inteligence models used in computer games on the Unity platform

Szymon Kacprzyk, Vladyslav Hutsenko
article en

Abstract

Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experience for players. Three models were compared: Finite State Machine, AI Utility, and GOAP. The aim was to examine their effectiveness and applications in the context of creating intelligent agents in gaming environments. Modern games increasingly employ sophisticated AI models to ensure player immersion and maintain realism. During the research, each model was implemented, and the obtained results were subjected to detailed analysis.

Journal of Computer Sciences InstituteVol. 33
Lublin University of Technology (PL)
Openalex Percentile: Top 78%
Artificial Intelligence in Games
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