EEG Signal Recognition of VR Education Game Players Based on Hybrid Improved Wavelet Threshold and LSTM

According to Electroenc-Encephalo-Graphy (EEG) signal correlation analysis, attention levels of game players can objectively reflect changes in attention during Virtual Reality (VR) education games. To avoid noise interference, denoising processing is necessary. This study improves the traditional wavelet thresholding method by combining it with Ensemble Empirical Mode Decomposition (EEMD). Then, feature extraction is performed to remove noise and identify EEG features related to attention, which are classified using long short-term memory techniques. The proposed method is validated through experimental design, showing minimal root mean square error of 12.0231 and maximum signal-to-noise ratio of 11.3272, indicating effective denoising. In VR, attention is more focused and stable compared to the 3D environment. Time required to achieve challenge goals is 53.65 seconds in VR and 65.7 seconds in 3D environments, suggesting participants achieve goals earlier in VR. The correlation coefficient between VR and 3D environment is 0.784, indicating a strong correlation, with a Significant Difference (SD) in time required to achieve initial goals. The proposed method demonstrates effectiveness in EEG signal recognition

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Publication Details

Journal
The International Arab Journal of Information Technology
Published
2024-12-30
DOI
https://doi.org/10.34028/iajit/22/1/13
Citations
9
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
3.35
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article

EEG Signal Recognition of VR Education Game Players Based on Hybrid Improved Wavelet Threshold and LSTM

Yang Li, Haiyu Zhang
9 citations
The International Arab Journal of Information Technology
Gaze Tracking and Assistive Technology
3.35
article

EEG Signal Recognition of VR Education Game Players Based on Hybrid Improved Wavelet Threshold and LSTM

Yang Li, Haiyu Zhang
article en
9 citations

Abstract

According to Electroenc-Encephalo-Graphy (EEG) signal correlation analysis, attention levels of game players can objectively reflect changes in attention during Virtual Reality (VR) education games. To avoid noise interference, denoising processing is necessary. This study improves the traditional wavelet thresholding method by combining it with Ensemble Empirical Mode Decomposition (EEMD). Then, feature extraction is performed to remove noise and identify EEG features related to attention, which are classified using long short-term memory techniques. The proposed method is validated through experimental design, showing minimal root mean square error of 12.0231 and maximum signal-to-noise ratio of 11.3272, indicating effective denoising. In VR, attention is more focused and stable compared to the 3D environment. Time required to achieve challenge goals is 53.65 seconds in VR and 65.7 seconds in 3D environments, suggesting participants achieve goals earlier in VR. The correlation coefficient between VR and 3D environment is 0.784, indicating a strong correlation, with a Significant Difference (SD) in time required to achieve initial goals. The proposed method demonstrates effectiveness in EEG signal recognition

The International Arab Journal of Information TechnologyVol. 22(1)
Minzu Normal University of Xingyi (CN)
Openalex Percentile: Top 7%
Gaze Tracking and Assistive Technology
3.35
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EEG Signal Recognition of VR Education Game Players Based on Hybrid Improved Wavelet Threshold and LSTM — Yang Li, Haiyu Zhang · The International Arab Journal of Information Technology (2024) | TGRS Research Map | TGRS